Sunday, 6 January 2019

Book VI - A Paladin's Revelation


      Being the Chronicle of Cadan Dalmas, Knight

BOOK  VI

A Paladin's Revelation





      Being the Chronicle of Cadan Dalmas, Knight

BEING   BEGINNING  to   BOOK  VI


A stark choice stands before us. Do we follow our new-found map to lost Phandelver or march against that dragon to the north? Both paths are truly perilous, we must make our decision with care. After so many shared dangers, I can now disclose the nature of my mission.  Please forgive, if you can, my former silence, but there is too much at stake, too many lives at risk, I had to be sure of each of you before I revealed the truth.  We are more than mere adventurers chasing reward and renown, we seek a power which threatens every settlement in the province. The Forge of Lazair Glas may be within our reach. 

 

You know the old stories already. Those dwarfs and gnomes had dug deeply. Lost Phandelver was famed for more than mere metal ore. Those miners had found a green fire, an eldritch force. Any weapon, shield or mail hauberk tempered in the green flame of Lazair Glas cut even keener or withstood damage undreamt of, this was the secret of lost Phandelver.

 

Our enemies were many our frontiers under threat.  With stealth and care our Forebears amassed their armouries, instead of a few heroes bearing magic blades, whole companies could now wield weaponry far deadlier than anything carried by our foes.  When the Long Night fell five centuries ago, our salvation owed much to the miners of Phandelver.   You recall the defence of the Hot Gates?   The odds were impossible, defeat should have been certain, but that outnumbered garrison bore magic spears from the Forge of Lazair Glas; they defied each enemy onslaught and held their battered ramparts for the three days our Marshalls needed.  Only one battle from a thirty-year war but demonstrating a truth stark and simple. The Secret of Phandelver gave us the means of survival, without the Forge of Lazair Glas we never could have endured. 

 

Alas, little remains hidden forever; all men anywhere have their price and pain makes any creature talk. Orcs and worse stormed Phandelver ten lifetimes ago. The attack was planned with malign care for dark sorcery sustained their vicious assault. The hidden gates were breached; spell and counter spell clashed in those echoing tunnels and galleries.   No dwarf or gnome miner survived their attack, nor any valiant wizard tending the Flame.  A terrible tragedy but only the first of many; the Long Night was falling even as Phandelver was overrun.  Little is recorded from those years of ruin and chaos, we only know this for sure: the Forge of Lazair Glas was captured yet our foes still used the same poor weapons and armour as before.


 Our Forebears endured thirty years of war, famine and madness. Victory came at last, but five centuries on we are still recovering.  So much was lost,our ancestors needed all their strength to save the few settlements that endured, they had no time to search for empty places lost and burnt and heavy with dead, places where the land itself had convulsed and changed as great magics shattered the very stone.  Nothing remained, the earth seemed to have swallowed Phandelver whole.. Centuries passed, even elves grow old; we thought the Forge of Lazair Glas was gone forever. 

 

Until now, until these rumours three Dwarven brethren had stumbled across the lost mine? Just a narrow air shaft but maybe, if the Fates prove kind, still the means of entering Phandelver once more. Nothing is certain but the stakes are suddenly very high. If our foes find the Forge of Lazair Glas we are lost, the province cannot withstand a second onslaught with orcs and trolls bearing enchanted blades and mail.  All our valour and skill will count for nothing, the Great Shadow would overrun us all in days.  That must not, will not ever happen!

 

Yet there are other risks from within our own lands.  Too many petty lords place their own advancement first and foremost; we have proud cities caring more for their own trading rights than any shared defence, dwarven clans nursing old grudges and disdainful elves standing aloof.

 

If any squalid lord seizes the Forge of Lazair Glas our battered world will be torn asunder. Neighbours will muster against their former friends, suspicion and greed will make ‘limited’ wars a ‘reasonable’ venture; the first battles will be small but the armies will only grow in size and savagery, feudal troops and civic musters will be bolstered by mercenaries and then even orcs would be invited within our lands to help each greedy princeling gain some petty advancement.  Some of us met surly Captain Anders along the road, you remember his suspicion and those levelled lances? His Baron would snatch up the Forge of Lazair Glas like a gorging serpent. You know what would soon follow next. Our world barely survived before; we cannot sustain such Chaos ever again. The Order of Athene hopes to preserve this power for the good of all. I realise I am asking you all to trust the motives of my Masters, I can only ask you to recall the good name of my Brethren and those days the Knights of Pallas Athene were found in the forefront of every charge and among the last warriors guarding any retreat.

 

Five centuries ago my Order helped hurl the Great Shadow from our lands, but little of our old strength remains.  You can appreciate why we move secretly in this matter; a novice Paladin may walk unregarded where a famed hero draws unwelcome attention, and better to send a single Knight Errant into the Wilds than proclaim our purpose too early by despatching an entire armoured company without proven cause.  You have seen the forces already ranged against our enterprise: abductions along the road, goblins and uruk hai working in concert, a town terrorised, a noble wizard corrupted.  We face a dark and malign mind with a long reach. Something else clearly seeks the same prize.

 

My mission is to confirm if the Forge of Lazair Glas still exists. Our quest will run us to the limits of our strength and skill.  I am sure you can now see the reason a Cleric and a Paladin are sent together; the Lost Mine of Phandelver went back to the dark ten lifetimes ago but the dead in those echoing tunnels may not be sleeping.  The way ahead is truly perilous, yet we are less alone than you imagine.  I have a secret ally in Phandalin, a presumed Halfling farmer south of the town.  You have not seen her, but she saw us arrive. Qelline Alderleaf has the means to contact our Order with a scrying ball and the ciphers to conceal our findings. My Head Archon will march in force if the Flame still burns and we can expect a dwarven retinue from Dain’s Order to accompany them.   We have avoided obvious contact until now, but Mistress Alderleaf is to be trusted. So, I was told and so I must believe. I planned to inform her of our discovery and then move directly to investigate the mine.

 

I regret to inform you there is still more to consider.  If the Forge of Lazair Glas survives but we cannot hold our ground the Flame must be destroyed.  There is a steel framed pouch on my belt.  Within rests two phials of Holy Water.  The alchemists of my Order are certain one vial will be enough to dispel this power forever.  If I am unable to complete my mission, I ask you to take them and be ready come what may.

 

This was my hope but we have a complication. No one ever expected a dragon. Yesterday we found that luckless cultist here in Cragmaw, a man so degraded he actually hoped to serve Venomfang the Green! At least that wretch spoke before he died; we know this dragon lurks in the ruins of Thundertree, a few score miles to the north. We know this dragon is new to these lands and eager to claim a wider territory.  We know every person within Phandalin will helpless if Venomfang attacks.

 

Any dragon is death from above, their heart’s desire to hunt and harry their prey from the air. This dragon will only fight on the ground when he knows we are already dying or scattered in terror.  The only mercy is this Venomfang has not yet grown to full strength; he lacks the size to use his lashing tail as a weapon, and he can hardly summon elemental magics against us.  Yet.

 

Venomfang the Green breathes poisonous vapours and you all saw the length of his teeth and claws. If we move in the open he will see us and the first warning of his attack will be his green breath burning away our flesh.  If we keep to the trees we have more chance to pass unobserved, but Green dragons are fully at home in forests and whether on foot or flying Venomfang can move faster. I do not relish the thought of stumbling into a woodland glade to find his baleful eyes staring at us across the clearing.

 

              So we can either run for the mine now or face this dragon first.   We saw him devour that company of Hobgoblins, we know this beast is sleeping with a full belly. Do we march to Phandelver and risk Venomfang rising hungry and vengeful in a few days time, or do we strike now while our mighty foe is off guard?

 

If Venomfang can initiate any fight we have no hope at all, some of us will be dead very quickly, the rest will provide some sport before he finally eats them. We have no chance at all if this dragon launches an attack, but if we choose the ground, if we plan with care and the fates prove kind, we surely have a chance to end his threat forever.

 

Venomfang is a deadly foe; unknown dangers lurk in the cold tunnels of Phandelver.  Both paths are perilous and the odds are steep, but even if our lives hang in the balance we are far from helpless while even a faint chance of victory remains.

 

We must stand united whichever path we choose.

 

What will it be?

 

Cadan Dalmas, Order of Athene

 

 

 

BEING   an   END to BOOK VI








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