It was too soon to say if the deadlock on Saltmarsh
Council had finally been broken, but there was no time left to us for waiting. We still sought any portal to dread
Tharizdun and a new quarry had been flushed from cover; a ruined Abbey on an isle a few miles from
the coast. Raided and burnt by pirates
last year and left in ruins, yet passing ships had seen lights still flickering
amid the toppled walls. Once those acolytes
had worshipped fickle Procan, god of deep
waters, but were honours paid to a different deity now? We had only one means of learning the truth.
“The
Isle of the Abbey. Barely two miles long
and a mile across at its widest point.”
Saltmarsh Watch Captain Eliander Fireborn kept his briefing brusque and to the point. “The old Abbey of Procan lies dead centre. You see the reefs all around the coast? Yes, there is only one possible place to land, the sandy beach at the southernmost point. You need to seek this evil portal. We also need you to reconnoitre for any sign those ‘gallant’ Brethren of the Coast are planning to return. And they dare to call themselves Princes!”
Captain Fireborn was not a man accustomed to
revealing his deepest feelings, but the shock of so nearly losing his only
child had clearly affected him deeply.
He had insisted on paying 500 gold pieces to each of us as his own
contribution towards the cost of those Raise Dead spells cast in Seaton. Poor man, I think this was almost all the
savings he had made towards his old age, but Eliander Fireborn was not a man to
be gainsaid. We certainly had no time to
argue or debate if we were still to reach this island Abbey. Word
was coming, we were sure of that by now, new orders to investigate the far off
Dwarf-hold of Oren Ban. “A thousand
leagues to the south,” Dain Rocksmiter
shook his head in disbelief. “And they send us!”
“Three months at least at sea.” I sighed.
“I already feel we are tempting the Fates with so many nights afloat.”
“They already despatched one well found party to Oren
Ban,” said Dain and the worry in his eyes was all too plain. “If they have
failed, why by Durin are we ordered to
assume their quest, when we are so distant and already chasing our own
quarry? How can we be the nearest? This makes no sense. I just hope insane
Tharizdun is not corrupting the High Council itself!”
“This island of the Abbey has an … uncertain
reputation?” Halduamina asked with wry resignation; Druid Rubyrubb had made the same point with
as much forbearance as a hungry wolf caught in a spiked snare.
“The Paladin and I shared an industrious week,” said
Dain as he pointed to the two dozen
vials piled carefully upon the table.
“Apart from studying Draconic. However you chose to employ your time,
there’s six flasks of Holy Water apiece.
I only hope we need far less.”
“Needing none at all would be snuggy-huggles by me!”
replied our Gnome.
The small and single masted Triton’s Trident.
Our voyage should only take a few hours, but secrecy
was still our safeguard.
To arrive off the Isle at dawn we would need to weigh anchor close on midnight.
Eliander Fireborn ensured our keelboat was moored at
a quiet anchorage a mile south of Saltmarsh, but alas for all our fond hopes of
a quiet departure! A raucous throng of
mariners and longshoremen were laughing loud and long as they passed bottles around
a huge bonfire.
For all my doubts dour Skipper Adumbert proved as
good as his word. We made landfall as
the first shafts of sunlight lit the waves flayed white against that ring of
reefs. Our ship heaved to off the southernmost point. Ahead we saw open beach and barren dunes leading
inland. If we had not already spent so
heavily bringing that brave cook Urgaub and Carmilla Fireborn back from the dead I
would have considered buying a spyglass of our own; well, today we simply had to trust our
Captain knew his trade.
Dain Rocksmiter, in particular, took some convincing
this southern beach was the only safe point we could land. Even after seeing those sharp reefs and sheer
cliffs all around the Isle, our stubborn comrade wanted to risk those churning
waters and scale those grim sharp heights.
Captain Adumbert had us rowed ashore as planned but our jolly boat had
barely grazed the sand before she was heading back to the Triton’s Trident
waiting offshore.
“Just tell me one more time,” said Halduamina. “This crew only get their full pay when we
return.”
“Yes, you already know that,” I replied. Was our Half Elven Rogue becoming confused?
“I just like hearing it again!” said Halduamina.
I summoned noble Boreas and swung
myself into his saddle. I regretted not
having a lance but this ruined Abbey of Deep Procan was at least a mile away
and I would prefer to ride if I could.
Both Dain and I were relieved to be clad in burnished steel once more,
despite the warming sand beneath our sabatons.
There was no sign of life, no hint anyone had registered our presence,
we saw the straggling sea grass waving in the breeze, small scuttling crabs at
our feet, wading birds pulling worms out of the sand and overhead the plaintive
wailing gulls. Buddynock Rubyrubb took
one glance at the rolling sand dunes ahead and stowed wheeled Wilson safe in
his Bag of Holding, but Halduamina summoned his otter familiar Ettel so she
could nip and gambol at our heels, delighted to feel the sun and smell the
salt.
Dain nodded and we set off, moving
along the western flank of the dunes, the steep sea cliffs on our left.
“You really don’t trust the sand?”
I asked. “I can sense fell skeletons,
some feet ahead. Nothing more.”
“I’ve seen a dune or two before.”
Dain said cryptically. “And yes
something has wormed its way into my thoughts.”
Our Druid gave him a knowing look.
“Why is it dwarfs need to start speaking Gnomish whenever they want the words
“cheery sod!” grinned Buddynock Rubyrubb.
“Well we’ve got one bucket between us, all we need is a spade!”
“And little flags!” added
Halduamina.
I think Dain and I both lowered our
visors at this point.
We were a good hundred yards inland
when we heard the sound first, rustling sand
dead ahead. The ground was
moving, shifting, we glimpsed small yellowed spikes clawing at the air and crusted white domes
bulging upward, we saw empty eye sockets, gaping breathless jaws, we saw ten
undead skeletons pulling themselves out of the dunes just ahead!
Cleric Rocksmiter did not
hesitate a heartbeat, our stalwart
comrade stepped forward the holy symbol of Marthomir Duin shining resplendant
on his shield. We heard his deep voice intoning words of power, we saw those
ten animated skeletons simply disintergrate before our staring eyes, their vile
bones destroyed in an instant by sheer divine grace.
“I’m so glad he’s on our side!”
exlaimed Halduamina.
“Nifty as lace knickers!” said
Buddynock Rubyrubb.
Dain is always so modest; he never seeks attention
or praise, but by Durin he surely had a right to look pleased today!
We trudged onward, the waves still within hearing
far below on our left. “I had a mind to
see if Marthomir Duin’s grace could have let me charm those plants on the cliff
face into a ladder. One easy way to the summit.” Dain Rocksmiter spoke hesitantly but we all
saw the merits in his plan. By Demeter
and Persephone, I kept forgetting our Cleric friend could influence both
animals and plants.
“Too late now of course, at least for today,” said
Dain. “Now that I turned those
skeletons instead.”
“We’re here now,” grinned Halduamina. “And making good progress. I don’t think we are doing too badly.”
Looking back the way we had come and hoping the wave worn Triton’s Trident would be holding her station as promised.
We only had three days to finish
our mission.
Little Ettel froze, her round ears twitching, her
tiny rippling body suddenly rigid. Then we all heard. The sand stirred again as ten more animated
skeletons clawed their way out of the ground. Rivulets of sand ran between
their sun bleached ribs and empty eye sockets,
scraps of corroded armour clung to their bodies, shreds of ravaged cloth
fluttered in the breeze; they clutched rusted cutlasses and boarding pikes,
caked hatchets, heavy falchions and long daggers. They rushed forward, jaws agape in a
soundless scream.
Once they would have terrified us, once, long
ago. Now Buddynock swung his enchanted
shillelagh with dextrous grace, sending bone fragments flying in all
directions, by dark Hades I remembered that fight deep in the mine in far off
Phandelver! Lithe Halduamina struck with
deadly skill for our Rogue was graceful as a dancer, thrusting both rapier and long
dagger through the head of his foe, little Ettel’s antics ensuring his attacks
sneaked home.
We all heard Grom’s gruff cries as he called out the
axe strokes for our comrade. His stocky
legs were braced, his long kite shield held firm against his shoulder, Dain
dealt deft strokes cleaving through rusted helms and tattered hauberks with
barely a pause. I was lashing down with my enchanted mace Lightbringer, holy bane of all Undead! Crushed bones fell all about me as noble
Boreas reared back in rage, his iron shod hooves crushing the skull of one
undead foe. I felt a cutlass glance off
my armour before I struck backhand with my mace and one last skeleton fell
shattered to the sand, never to rise again.
“If this is all the dunes hold,” smiled Halduamina, brushing dust from his
studded jerkin.
“We’re not across yet,” muttered careful Dain. “And this drifting sand does not make walking
any faster.”
“Funny to think it all used to be rock,” said
Buddynock Rubyrubb. “Bet you’d like it then!”
We trudged forward another hundred and fifty yards,
we could still only see the dunes rearing above us, but we knew this beach gave
way to grass half a mile ahead, even if we could not glimpse any end to these
shifting sands at present. Dain still
hankered for an approach making use of the cliff faces, surely a better chance
to reach these ruins unobserved. Dain
truly wanted to try and we hotly debated his suggestion until we heard that
quavering cry from ahead. At first, we
could not distinguish any words, at first all we heard was stark fear and
desperation; the voice was exhausted, raw with thirst and hunger. “Shipmates!
Shipmates don’t leave me. Not luckless Skeen, not poor old Lonely!”
Now we saw him, a thin arm waving with frantic
weariness, a sun bleached head
struggling to rise into view. "Can't
run… no more… help… please!" The man was fifty or so, clad in ragged
sailor’s breeches. His dark eyes shone with terror, his parched face was crusted
with salt, burnt red and blistered. We
saw no weapons; no belongings at all save a pair of leather sea boots. The castaway seized the waterskin we offered in
two trembling hands and he suddenly started to sob when he could not
immediately open the stopper. The man collapsed like a puppet whose strings
have been severed, he lay shaking on the sand as fresh water poured down his
throat.
This windswept cliff
top was scarcely a safe place to wait but at least astride tall Boreas I could
keep the whole horizon in my sight.
Skeen was so exhausted he struggled to stand. Our powers could not help him; only safe
rest and sustenance would save his life.
The man was truly pitiful, he knelt before Dain Rocksmiter, plucking at
his sleeve, his cracked voice as grating
as some ill tuned wood-warped fiddle: “Don’t
leave me Mr. Dain, don’t ee be leaving poor old luckless Lonely on a lee shore! You be one of the good ‘uns! Mr. Dain!”
“Knife-Catcher Skeen” in the life.
“But friends can just call me ‘Lonely! You be one of
the good ‘uns Mr. Dain.”
Knife-Catcher Skeen’s own account of surviving the
terrors of the dunes was certainly rich in colour, even if none of us believed even
half his tale.
Halduamina was surreptitiously
checking Skeen’s pockets, then I saw him suddenly step back his elegant nose
wrinkling. We all smelt it then; this Knife Catcher Skeen suddenly stank like
a tannery in midsummer. Fear affects
each of us differently I suppose: “but I
can see why they calls him Lonely,” whispered Buddynock. (*)
Skeen’s story was
swiftly told. A landing party surprised,
surrounded and suddenly overwhelmed by this rising terror from the sand. He had cast aside his weapons and fled, running
frantically back to the beach as his shipmates were ruthlessly slain. Skeen had found their jolly boat stove in and
sinking even as more of the vengeful skeletons closed upon him. He had run again, run and hidden among the
sea grass and stunted thorns. “It be six
days ago, no seven, six, I don’t knows for sure, I can’t recall, don’t make me
say Mr. Dain, don’t make me remember!”
Poor patient Cleric
Rocksmiter: he showed true charity that
day, despite those filthy hands plucking at his sleeve and that whining voice,
entreating favours and pity.
“Just what ship were
they from?” muttered Halduamina.
“Seeing as no one
ever seems to come here apart from naughty nautical types,” nodded Buddynock
Rubyrubb. “Knife Catcher eh. Somehow, I don’t think that refers to
advanced waiter skills.”
“You’re not wearing
your Captain’s hat today?” Our Rogue
actually sounded quite surprised.
“Always leave your
audience wanting more,” grinned Buddynock.
We could not simply abandon this man. Whatever risks
might lie ahead in the ruined Abbey poor Skeen was clearly doomed if he stayed
hiding in these death haunted dunes. He
was too weak to even wield a weapon. So
we trudged on, picking a careful path between the towering heaps of sand,
always keeping the sheer cliff top to our left and our faces to the north. Yes, we were vigilant but not quite careful
enough. We were surprised, true, but
then so were the other party just around the last mound. A mixed band of humans, half elves and one
dwarf.
(*) I prefer to presume for concealed weapons rather than loose coin.
-2-
Wizard Ersalor the Exemplary and impish minion
(“And taking the larger size in mystic hood,” muttered Buddynock).
Six of them, no seven. Half a dozen clad in armour
and each clutching an array of weapons
with easy grace; warriors who clearly knew their trade well and did not waste
effort striking martial poses. Time
crawled with crippled feet; sunlight glinted on axe blades and swords; we saw
three heavy crossbows calmly pointing at our faces. The seventh wore long
wizard’s robes and dark gloves, a tall man, his hood pulled down, his pointed
beard and eyebrows carefully trimmed. We
all saw the branded rune on his forehead. A scarlet imp sat chittering upon one
shoulder; I could virtually smell the stench of sulphur in those glaring
eyes.
“Fortunate adventurers, most clearly beloved by the
Fates. You sought Ersalor the Exemplary: your search has found its close.” This smiling wizard’s words were soft as
duckling down, but his bodyguards still said nothing and their hands were hard
around their hilts and their eyes never wavered. At least these were not followers of blind
Tharizdun: his insane acolytes would simply
have charged headlong on sight no matter the foe.
At the time we did not know, we could not
realise. His skill was subtle, his magic
oh so deadly. Ersalor was casting
suggestion spells on each of us had we only realised. Veteran mercenaries come at a cost and few
wizards have full pockets. Why not
‘recruit’ another four warriors to meet his cunning needs. This wizard was clearly keen to find the
ruined Abbey too. The mood eased; those steady crossbows were lowered, yet Ersalor’s
bodyguard still did not speak, not yet, and we stared at each other like two hungry
wolfpacks meeting midwinter on the rocks where their hunting grounds merge.
Someone always has to speak first. This Althea
Liadon actually seemed affable, at least for now, nodding her head in careful
greeting. We saw pointed ears protruding
through her dark hair, an elvish flute protruding from her pack, as well as the
longsword hanging from her baldric, the hilt without ornament, the grip worn
smooth. A woman of many talents …
clearly, and with a sense of grim humour
too: “We’d share our stew but I’m not too certain even we’ll have anytime to
eat it!”
At first sight silent Eva Rossum seemed merely
another warrior caring more for payment than any righteous cause. And yet … and yet, given time and closer
observation I became less sure of my first impressions. She was lithe, clearly strong, but Eva Rossum
scarcely seemed to breathe even as she swung such a heavy crossbow to her
shoulder, indeed, her slightest actions were all more precise than some monkish
weapons master. Any warrior must find some way to relieve
their fears, to each their own and their means are often most inventive. I have seen other resting fighters pull small
objects from their pouch and play some game of pitch and pluck, yet Eva
Rossum’s skill was again more dazzling than I expected. She
could set seven, no eight, small wooden balls spinning in the air, catching
each in turn with lightning speed. And
she still never said one word.
Geras Gerhart and Mord
Sark seemed far easier to understand. Gerhart
was grizzled and bearded, he chewed strips of dried meat and hawked and spat
continually, rarely taking much care where each gobbet landed. A man with the arms of a blacksmith, wearing
plate pauldrons, a curving falchion at his side and a face full of bluster. His shield companion Mord Sark stood close
by, his skin a pale indigo tint we had never seen before. Sark’s mail hauberk was worn but clearly in good
repair and a long curved axe rested across his shoulders. Both Gerhart and Sark were brawny, both were arrogant. Men for the front rank, warriors to overwhelm
their foes by sheer strength and brutal skill. I could guess why they chose to
fight side by side.
We must all generalise to make any sense of life,
yet wise minds still know when the expected patterns no longer quite fit. I have met many dwarves in my time and yes,
it was safe to say they shared such similar traits: guarded at first, yet staunch and true,
determined friends and dauntless fighters with a keen sense of honour. I remember the bravery of Thoradin and Hlin on that treacherous road to
Phandalin and our desperate battle with that coiling carrion crawler. We could only hope they were prospering and
their little daughter was thriving.
Yet this scowling dwarf now was very different.
Guthorm Troll Bleeder he called himself, jabbing a proud finger against his
chest, his heavy axe had clearly seen much service, but whether he had ever actually
faced any trolls was beyond knowing. Guthorm’s
head was shaved at the sides with a bristling centre strip of ruddy hair. His
small eyes flickered, his set mouth was grim as a gravestone, his leather
vambraces were inscribed with dwarfish runes which left Dain Rocksmiter
frowning (*)
His companion seemed far easier to place. She was fair of face indeed, her flaxen hair
falling in a plait; her pursed mouth and blue eyes would have drawn the fond attentions
of any bard or fresco painter. A
dextrous fighter, wielding two whirling hand axes, a warrior relying on speed
and grace to make her kill. Both Halduamina and Buddynock certainly noticed how
she filled her leather cuirass, both breathed
in and set their shoulders as they caught her gaze. (**)
I must pause to make this point clear. Druid Rubyrubb enjoys life to the full; for him better to seize each moment with both
hands than sit and wonder later.
Buddynock in a tavern is a revelation: a spinning sunburst of smiles,
winks and grins; savouring each encounter
and draining each cup. Few can keep up
with him, fewer still try more than once.
I could never quite call Buddynock Rubyrubb a preux chevalier, yet even
ribald manners can have courtesy of a kind; our comrade may be quick to ask,
yet he rarely ever seeks to give offence.
So on reflection I suppose we were all a little
surprised.
Buddynock Rubyrubb certainly smiled at this demure shield
maiden with the long flaxen plait. Our
friend certainly grinned when she winked and beckoned him forward. I recall Buddynock Rubyrubb casually shining
the toes of his boots on the back of his shins and setting his green hood at a
jaunty angle and we all saw him casually sidling up to the young woman, looking
up with innocent eyes framed by his brazen goggles.
Alas, we are all so wise with hindsight. We really should have noticed the attention
she was paying to Buddynock’s oaken charm hanging from his neck or the druidic
marks inscribed around his shield. (***)
(*) I often find the wider the mouth the faster the feet.
Anyone who actually slays a ravening troll is simply
glad to still be alive when the fight is over.
(**) Buddynock Rubyrubb jokes, we know he jokes, but does our Gnomish Druid truly carry a small step ladder in his magic bag? He certainly favours unencumbered social encounters free of fetters.
“Or established law, common decency and custom!” muttered Cleric Dain.
I do not, cannot, (despite trying) forget that dance with the grey goose, leeks and onions. Some trodden measures truly bring tears to the eyes.
(***) Buddynock Rubyrubb has still not revealed what these druidic runes on his shield actually convey.
Unless
he has told the others?
-3-
The young woman smiled sweetly, paused, her limpid
lips opened and a voice like a growling bear said: “Are you a dreck-kacken Druid then?”
Little Buddynock is nobody’s fool yet our friend was
so surprised he could only nod … and then duck like a diving hawk as two hand
axes slashed the air a bare inch from his pointed hood. We sprang forward swords drawn just as burly
blue skinned Mord seized the slim woman bodily round her waist.
“So you are truly a
Druid?” Half Elf Althea again spoke
with a panther’s grace.
“Just about!” replied Buddynock backing away eyes
wide, his scimitar gleaming, and patting the top of his head for any new centre
parting.
“You mustn’t mind dainty Sigmund,” grinned the dwarf
Guthorn, his deep set eyes sparkling.
“Or his little ways!”
“His ways?”
said Halduamina. “His!”
“And what’s … he …
got against Druids?” gasped Buddynock.
“Friends of nature we are, all winsome ‘n cuddly. Love all plants and creatures even the thorny
and less traditionally cute. What by
Pan’s scrotum has this … person got against Druids?”
“They also cast reincarnate,” Ersalor the Exemplary spoke with wry
amusement. “A spell not even I, yes, not
even I can master!”
By Cerberos, Buddynock Rubyrubb genuinely blushed,
our Gnomish Druid actually hung his head with embarrassment. “Oh. Ah.
Right. Yes, … err … yes. I sort of understand. Sort of. But hey that wasn’t me though!”
Sigmund Hartman was still glaring with pure
hatred. “Died in battle I did, kreigfallen mit ehre, contract kept, alles plünderungen
und raub by the book. So I die and I’m
out of it und then … then … ein klugscheißer
Druid calls me back. Not into my own
body no. Into this. THIS!
Affenschwanz!”
“But you live, this Druid brought you back to life,”
I began.
“Ja, into ein body mit der blonde haar und langes
bein. Now ich muss der büstenhalter buy;
now ich habe invitations from zer dreck mannen.
Teufel und bockmist!”
Even within the common tongue there are still
dialects. While we could not understand
every word precisely Sigmund Hartman’s feelings were all too plain.
“Ich bin.
Sorry. I am so very sorry,” Buddynock held out a hand in
reconciliation. “But reincarnation magic
is always random. We cannot control or predict what form the new body will
take. Or what gender. But at least Mr.
Sigmund you are still alive again and surely,
perhaps … err there are … some
compensations?”
Zieh Leine!
“Come away NOW!” whispered Dain. “I don’t think there’s anything more you can
say at present.”
“Or ever!” Halduamina had pulled a corner of his own
hood into his mouth and his eyes were shining.
“If he’s standing watch tonight, I prefer my chances
with the bonies!” Buddynock poked three fingers through the missing tip to his
hood. “And why are we joining
forces? Who made that decision?”
None of us had an answer. We simply resumed our
march north as one company, nimble Althea and Halduamina scouting ahead, winding
our way between the highest dunes and those soft patches of sand where the
worst drifts gathered. The crashing sea
still sounded on our left, overhead the wheeling gulls cried mournfully. All
the world seemed empty and all the time I felt we were being watched. I caught Dain’s eyes, yes, we were both thinking
the same as Buddynock. We had all witnessed charm spells before and we sensed
no similar enchantment here, but why by wise Prometheus were we so willing to
join this dangerous band? Was foul
Tharizdun exerting some fell power, was this a sign his portal was on this
barren rock? Yes, we needed to escape
these dunes, yes, we needed to find this ruined Abbey of Procan but … but … and
it frightened me, I have to confess that truth, now we simply marched in concord with this band of
mercenaries. Robed Ersalor had spoken and
we were meekly following his suggestion.
I tried to think , tried to recall the precise moment we had agreed but
my mind seemed full of fog. I knew what we were doing, I did, but for the very
life and soul of me I could not say quite why.
Only Knife Catcher Skeen seemed puzzled by our actions as he stumbled
along at Dain’s side.
Then suddenly there was no further time for contemplation. Again
the sand dunes stirred, again animated skeletons pulled themselves out of the
ground, ten, twenty, no forty at least came rushing towards us, some with bare hands,
some with rusted blades, some with rags of red clothes or ruined armour, some simply
bleached bone. Ersalor the Exemplary sent
a fireball exploding among them as a rattle of crossbow bolts thinned their
ranks. Skeen gibbered in fear but we
were fighting as one, standing shoulder to shoulder, our shields braced, our
swords and axes biting, my mace Lightbringer glowing with fury and Buddynock
wielding his magic shillelagh again with deadly affect. Those skeletons were fierce and fearless but
they were still cut down and smashed to flinders before they could land one
blow.
Returned to life by fell
necromancy, these animated skeletons exist only to slay.
High from my saddle I shouted a warning. More skeletons were rising from the sand,
clouds of dust were filling the air, we felt the ground tremble, heard running
feet. For a moment we could only stand
and stare. Scores of skeletons were
clasping hands, twining their legs together, forming a towering mass of bones
rearing up against the sky, a great lumbering juggernaut of fell magic and the
vengeful dead. One, no two juggernauts
thundered towards us while scores of further skeletons rushed onward through
the sand. Now Buddynock Rubyrubb showed
his quality, now Buddynock Rubyrubb showed his quality indeed! His Erupting earth spell burst beneath one
towering mass of skeletons, bludgeoning them with sacred druidic magic. We saw the mass lurching, fragments flying
into the air, pieces of skulls and limbs and ribs plummeting to earth. Wizard Ersalor sped another fireball but his
magic had nothing of the power of our Gnomish Druid! A second Erupting Earth spell from Buddynock
left that stricken mass of skeletons still for ever on the torn and broken
sand.
Our arrows and crossbow quarrels sped into their
ranks as wily Dain Rocksmiter cast a spike growth transmutation spell to seal
one flank with a choking mass of magic thorns.
The second skeleton juggernaut came rolling towards us. Buddynock unleashed a thunderwave point
blank, Dain sped a Guiding Bolt, Wizard Ersalor set the monstrous entity ablaze
with a further fireball, the juggernaut was shedding bones with every step but still it rolled on, still it loomed
above us even as this second wave of skeletons slammed against our shields.
Once again scores of skeletons cut and slashed savagely at our ranks, but once
again our shields and stout armour turned their attack.
“You be so brave Mr. Dain! So valiant!
Them bony buggers be due for the bilges anytime YOU be a running aboard
em!” Knife Catcher Skeen was praising
Dain’s prowess even with both hands clamped firmly over his eyes.
A towering juggernaut of skeletons looming over us,
blotting out the sun, setting the sand quaking and rolling forward with
frenzied speed, at least until Buddynock Rubyrubb unleased his Erupting Earth
spells! No Druid ever cares for the
Undead!
Once again, we felled them rank upon rank but they
never stopped, they never slowed, for every one we slew another five leapt
forward. How many would come, how many
were lurking within this sea of sand, for now we had a new peril, a danger
unforeseen. That towering juggernaut
proved more deadly by far. Even as we
injured that swarming mass, even as I called on Grey-Eyed Pallas ever Maiden,
She who Fights in the Front Rank of Battles, heavy chunks of bone rained down
upon us. We dodged, at least we tried
to, but even nimble Buddynock could not escape the fragments as they fell, I
saw blood running down his face, felt my own head ring as bone shards beat upon
my helm, and then gallant Boreas suddenly faded from sight, my celestial steed
hit so many times he was dispelled to his own plane once again. Oh if only I could have afforded fitted steel
barding back in Svarstaag! I voided my saddle, my heater shield held high. We were battered, we were reeling but we
smote that juggernaut to the earth and smote again the dozen vengeful skeletons
which leapt from the fragments to assail us.
We reached for waterskins and mopped our brows. Dain’s Prayer of Healing mended some of our
wounds, my Lay on Hands accounted for most of the rest. Ersalor the Exemplary peered casually
ahead. “According to legend these
skeletons only haunt the southern beach, they cannot leave the sand.”
“So when we clear these dunes we are safe?” I
asked. “From these particular undead I
mean?
“Just when you think you know a foe they still
surprise you,” Dain grunted.
Guthorn Troll Bleeder snorted and watched his
spittle sink into the sand. “If that’s
the worst this pimple isle can throw, why are we waiting!”
“There is tempting the Fates,” muttered Halduamina.
“And there’s taking a dump on their best carpet and
asking ‘how’s that for a moving experience!”
said Buddynock Rubyrubb and there was no hint of merriment in his voice. “One, two, three, four … and …”
Our Halduamina has weathered more than most, he is
slow to ever show dismay, yet now we saw his pointing arm trembling, his jaw
drop with horror. Keen are the eyes of
elves and trust any Rogue to tally figures quickly. “There are five … hundred …
and seventy one skeletons, five hundred
and seventy one rising out of the sand.
We saw a whole army advancing, five, no seven, no ten of those towering
juggernauts assembling , we saw swarms of skeletons racing towards us, a
moving, rushing wall of bone and fury. Some ahead, some behind, we were surrounded.
We only had moments to live.
We heard the chanting, saw the wizard’s hands
moving. Ersalor the Exemplary was rising
into the air before we realised, soaring away and out of harm’s reach. He paused, stared down, considered and then we
saw Althea Liadon the Half Elf rising
too. Ersalor was weighing his choices,
all the while smiling down benignly, all while that onrushing undead army
charged upon us. Ersalor cast his
flying spell again, once, twice: first Geras Gerhardt then Mord Sark felt
themselves lifting off the ground. We were staring upward in sheer disbelief,
we were being abandoned, whatever chance we had was being stripped away. I was hastily summoning Boreas once more as
Sigmund Hartman felt himself taking to the air. He was the last.
“Alas that is all the spare
mana I have,” Ersalor said benignly as raging Guthorn Troll Bleeder vainly hurled
his axe upward and silent Eva Rossum simply made metallic clicking noises. “I
believe we can safely say your contracts with me are ended!”
I swung myself into tall
Boreas’ saddle, bracing my back against the high cantle. I uncoiled the second stirrups I had fitted back in
Swarstaag. “Destrier form
Buddynock; just as fast as any riding horse
and far more powerful. Dain up behind
me, Halduamina will be better riding bareback.”
(*)
Guthorn Troll Bleeder was
raging: screaming curses and levelling his crossbow at the onrushing
horde. Even now, Eva Rossum still never
said a word, she simply stood back to back with her comrade, her hands a blur
of movement as she wound her heavy bow, aimed and loosed.
“Don’t be leaving me! Not
me! Not your old pal little Lonely! Mr.
Dain! Mr. Dain!” Knife Catcher Skeen was shaking with terror; I nodded and
Halduamina swung the castaway up behind him. We could not carry more, not yet,
not now. Our horses were laden; we could
not carry more.
“Let us reach the treeline
and we’ll return to you, we’ll try, I give my word.” I cried out as Boreas
pulled on the reins.
Eva Rossum still said
nothing, the dwarf Guthorn simply spat curses as he loaded and loosed, wound
his crossbow and aimed again. Noble
Boreas sprang forward, gallant Buddynock barely a tail’s length behind. We raced north, running flat out, never
fearing noise now, trusting wise Boreas to pick the best path through patches
of soft sand. Skeletons loomed forward
with levelled spears. They were plucking
at my bridle, reaching out with clawing fingers to seize and drag us down, yet
they were still scattered, still few and we were well armed and resolute. I
swung down with my enchanted mace, jabbing back with the butt when one of the
walking dead leapt up and grasped my right stirrup. Skeletons suddenly crumpled before us as
Alethea Liadon, Mord and the others sent crossbow bolts flying from above. We did not look back; we did not dare
to. To stay was simply to die with our
mission unfulfilled, our oaths unkept and tens of thousands left at risk, but this flight still abandoned two people to
their deaths. Eva Rossum and Guthorn
were not our party, not our comrades, we simply could not save them, but logic
offers little shield from shame.
Buddynock
Rubyrubb in war horse form: a destrier fit
for an emperor’s stables.
(*)
They laughed afterwards. Much, much later.
But neither Halduamina nor Buddynock ever explained
just why.
Perhaps it might be wisest for our Druid to store saddle and tack in his bag of holding for any future equestrian antics.
“Ride knee to knee,” I shouted.
“Dain, Skeen just you hang on. If
you fall, we cannot save you, just hang on.”
Boreas and Buddynock
were racing flat out, spumes of sand flying from their hooves, weaving between
the towering dunes and tufts of thorns; gaining distance when the ground was
firm, struggling when drifts suddenly snared their legs. Halduamina had his
hands wrapped through Buddynock’s waving mane, Lonely Skeen kept his eyes tight
shut, his thin arms clasped round our Rogue’s waist; for a moment they slipped, for a moment I
thought they were both falling, but by a miracle of dexterity our Half Elf
comrade still steadied himself, steadied himself and hung on. Gallant Boreas bowled through at least five
skeletons as he galloped onward, knocking one aside with a shake of his mighty
head. There were more outcrops of twisted thorns now, even wind stunted trees.
The skeleton army was closing around us, scattered bands linking as the
distance dropped; four looming juggernauts rolling after us in a mad medley of
bone limbs.
We rounded another
dune, we glimpsed waving grass and larger trees a mere half mile ahead, we saw
a tight locked swarm of skeletons blocking our path, rusted pikes raised, the
first rank kneeling, the others braced behind them. Now, NOW was the time. “Athens Eternal!” I called on Pallas Athene,
called on her divine grace, her emblem on my shield shone with light: my words, her power, scattered that skeleton phalanx and sent them
running! My visor was pulled down, I
strained my eyes to see, there, yes there in the distance stood Ersalor and his
four chosen hirelings calmly watching our escape: were they laughing as they sped an occasional
crossbow quarrel into the undead horde?
Damn them all if they were also laying wagers!
The sand beneath our steeds’ hooves gave way to
grass, to honest soil, to a fringe of
trees, to a shallow pool of water.
Ersalor the Exemplary stood smiling calmly at the undead horde behind
us. Those skeletons halted as one mind,
they pursued no more, all bound to the sand, the sand alone. They stood; they stared. Mord Sark and Geras Gerhardt casually swung
their axes at the foremost rank, the skeletons shattered where they paused but
did not advance again. We eased our pace
at last, we stopped, drew breath, drew rein and glanced behind us. Whatever we had hoped there was no chance at
all of riding back for the last two members of Ersalor’s band.
Our view to rearward and to the flank was less
encouraging.
“We need dogs,”
Buddynock said thoughtfully later.
“Lots of dogs. Hungry dogs.”
“I am not going to ask,” sighed Dain “I know you are
still going to tell me but I’m not going to ask.”
“Dogs like bones!”
beamed Buddynock. “Enough hungry hounds
and those revelling rib cases will be mere elevenses in two barks and a woof!”
“Mind like a steel trap,” said Halduamina, shaking his head.
“I can only wonder what he uses for bait,” said Dain
Rocksmiter.
The anger in Dain’s
face was plain as a pike point. “Why by great
Marthomir did he not fly back for them? Or
at least try!”
I could not say, I
had no answer: this mage still exerted
some strange hold on our minds, something subtle and impossible to grasp, yet
an influence existing all the same.
Ersalor seemed to have forgotten his two lost mercenaries already, his
remaining four hirelings merely bowed their heads, poured a libation of red
wine into the sand and satisfied themselves with making camp.
Yes, we were weary,
yes between us we had used more magic than I cared to consider, yes, a long
rest would indeed be wise before we attempted to enter the ruins ahead, but why
did we meekly comply with all Ersalor’s suggestions? Sigmund Hartman still had daggers in his
gaze whenever he caught sight of little Buddynock and we were careful to keep
our distance even though we shared the same fire. We kept joint watch for that seemed wisest
and I was relieved gallant Boreas and Ettel where also standing sentry, together
with our Druid’s bucket automaton. Wilson
certainly raised some eyebrows and even that arrogant mage seemed nonplussed!
At least the night
passed without incident. Our new allies
appeared to forget their fallen comrades the instant they closed their eyes,
but Althea Lindon played some elvish lament upon her long flute and I wondered
if this spoke of some deeper feeling, some loss. Wizard Ersalor muttered over his spell book
as Dain, Buddynock and I paid our morning devotions and felt the power of our
deities surging anew through our souls.
I left Boreas contently cropping the sparse grass. We were drawing near the ruins now and
stealth would serve us better than speed: I could always summon my celestial
charger telepathically if the need came.
We advanced with calm resolve Althea and Halduamina out in front as
scouts, Buddynock and Sigmund Hartman covering our flanks. We arrived in barely
an hour.
The venerable Abbey
of Divine Procan of the Deeps had been reduced to a great square of soot-stained,
tumbled stone, smashed tiles and blackened rubble. We saw deliberate piles of debris, one with
copper kitchenware; one with smashed porcelain and pottery, one with mounds of wood and charcoal. Three pitiful vegetable plots had been
persuaded from the rocky ground; but the wind worn cabbages and leeks scarcely
looked inviting. There was certainly
nothing of any value before us but in the very centre of the devastation we saw
a stone staircase leading down to a charred wooden door.
The Undead Guardians of the Dunes: waiting,
watching, ready for our return. Beneath the sand they slept.
I looked to my friends and made sure long Talon lay
loose in the scabbard. We could not be
sure how many priests and acolytes lay within. This would take a delicate touch
not some headlong assault and better to talk than fight … if possible. The Wizard’s mercenaries were making a cache
of their packs. We heard Geras Gerhardt
and bitter Sigmund joking as to who would own the other’s savings by the end of
the day. Blue skinned Mord Sark appraised the wooden door before us: from his
words this man certainly knew carpentry.
Whatever Ersalor had cast upon us was clearly still
potent. We were aware of our thoughts
and actions, aware and able to act, yet some fog still lay upon our minds even
so; we were willing, happy to wait for
this mage to plan his next action. We
soon learnt we were fortunate indeed, for Ersalor the Exemplary had mastered spells
we had never seen before. I simply pray
never to witness them again.
It was the serene calmness that disturbed me most:
as casual as a heartless child mindlessly stepping on some helpless ant. Wizard Ersalor raised his hands, we heard
him chanting. We caught the same acrid reek we last witnessed at far off
Thundertree; the same latrine stench as dead Venomfang’s chloral breath and my
restored left eye began to sting. A livid green cloud with streaks of mustard
yellow formed and thickened from the empty air, it floated against the wind,
moving to the whim of smiling Ersalor. The fog seeped down the stone steps to
the door below, passing through cracks
in the timbers and the weathered frame. I
could see Dain Rocksmiter clenching his fists in fury, Buddynock and Halduamina
both looked sick to the stomach, I was fighting his influence too, striving to
resist Ersalor’s insidious command, but now, just now, something sinister held
us, we could not intervene however much we wished.
We heard cries of
alarm, we heard muffled, choking screams.
Three men in filthy robes staggered through the opened door and stood at
the foot of the steps. One fell, his
limbs convulsing, the others staggered up the stairs, fighting for breath,
fighting for their lives. Ersalor raised one benign finger and his mercenaries
lowered their bows. Both men crawled
clear of the killing cloud, ripping the hoods from their heads to gulp fresh
air. One shuddered and lay still, and we
all saw the livid blisters crusting his face and the two blinded eyes staring
empty at the sky.
Cloudkill is a spell no civilised mage can ever
employ: such murderous sorcery is sheer abomination.
We never once heard Ersalor raise his voice. He could have been reciting a lyric poem, or
describing some fresco to students of the arts: his words were measured,
gentle, his eyes almost kindly. This
last wretched retching guard knelt before him, still choking from that killing cloud, the
burns on his hands and face raw and bleeding. He was ready to talk; he was only too
willing.
Only the most naïve ever believe there is “honour
amongst thieves.” The Abbey had been trading loot with the pirates for years and
skimming more than their share from the barter. A year ago, the Sea Princes landed on that
southern beach determined to negotiate new contracts at the point of their
spears. Several hundred pirates marched
inland only to discover why the corrupt priests of Procan did not fear
them. These luckless pirates met the undead
haunters of the dunes. Some sea rovers
fought their way clear; most died on those blood soaked sands. The pirates who finally reached the Abbey
were no longer thinking of any parley.
They slew the priests and acolytes, servants and guards. They looted all they could carry, spoiling
the rest and setting the abbey ablaze.
One of their prisoners showed them a safe path through the sand dunes, a
narrow twisting stretch of sand which did not summon the dead. They needed far fewer boats to leave the
island but these last surviving pirates still sailed away.
Despite the massacre a few of the brothers still
survived. Men lurking in the cellars or
unconscious and left for dead amidst the slain. Barely fifteen in all: acolytes, and their guards, alongside two of
the priests, a visiting bard and a gladiator accepting hard coin to serve as a
bodyguard.
“And ‘The Winding Way’? Ersalor’s words fell like a snowstorm in
midsummer.
The prisoner turned his face to the ground; his
shoulders started to shake. “No one
knows, none of us at least. Only the
Abbot and he was slain. Only the Abbot
and maybe the priest Mandos in the cellars.”
“Really?”
asked Ersalor, staring at the prisoner like a money lender tallying
loose coppers.
“On my word before great Procan, I do not know, I
cannot say. You have to believe me. Trust me, you can trust me!” The hapless man leaned forward to grasp
Ersalor’s boots, we saw his wounded hands reaching out, his bleeding fingers
scrabbling in the dust. We saw a smile flickering on Ersalor’s face, heard him
chanting and the prisoner suddenly had neither fingers, nor hands, face or
feet. A gasping fish now lay upon the
stones, eyes bulging, its tail flapping twisting and writhing in agony and
fear. And still Ersalor smiled, staring
down with casual amusement. We all
stepped forward, we tried to, but we heard a warning cough from the wizard’s
minions, saw their levelled crossbows pointed bare inches from our throats.
The fish was weaker now, moving more slowly and
fluid ran from its gills. Its great eyes
clouded, all movement stopped, Ersalor
the Exemplary spurned it aside with one boot and nodded to his hirelings. “There will be none alive inside now but best
be sure.”
The wizard beckoned us all forward. Slowly we descended the stairs.
“That was a polymorph spell,” whispered Buddynock,
his eyes wide with horror.
“That was cold blooded murder!” snarled Dain.
“And the man had already said all he knew,” said Halduamina. “That was no interrogation any more, the
mage enjoyed it!”
“Watch your backs, “ I said. “And keep checking the flanks. Whatever this wizard might say, he cannot be
sure. We could be facing anything down
there.”
We heard sudden shouts, commands, a shrill scream
cut short. Wisps of that choking vapour scoured our throats as we plunged down
those steps, leaping the sprawled body at the threshold. Poor Skeen we left lurking outside, the man
was still exhausted and by the Dog, there were good reasons to keep the
vulnerable out of this slapdash skirmish! Ersalor the Exemplary was not the most
tactically gifted leader I had encountered.
The large cellar reeked of soured food, we saw a long makeshift table of
burnt planks propped on barrels, with splintered kegs as chairs, we saw eight
doorways and the gleam of steel as the acolytes and veterans of the Abbey
defended their home. Ersalor sped a
fireball into one room and silenced any bowmen within, but his mercenaries were
struggling to overwhelm such resolute defenders. One huge man was caught in the
open and quickly despatched despite his size and strength, this hulking swordsman
was still coughing from that killing cloud, he stood like a boar at bay, but he
was outflanked on both sides and fell dying to the floor. We charged the right hand doorway, two
crossbow bolts missed us by a pixie’s whisper and we heard someone within
calling on his Gods.
Buddynock’s eyes widened: “Thunderwave!
Duck!” Dain Rocksmiter’s Guiding
Bolt trailed divine light as he sped his spell through the threshold, lithe
Halduamina lunged long with his rapier, we head a cry of pain and the caster
fell. Crossbow quarrels flensed the hall, most of us, all of us were hit; reckless
Ersalor evaded a Hold Person spell, but now
we saw shining tridents summoned to defend the worshippers, two of these
spiritual weapons were jabbing down at our faces. One of our foes cast their own Guiding Bolt
and Mord Sark staggered under the impact, his blue skin suddenly outlined in
sparkling light, an easy mark for their bowmen.
Our ears rang as another priest cast Thunderwave and we lurched back,
our bodies numbed and bruised. We slew
the priest, we had to, before he could cast again, but this was insane, we now
heard vicious sing song chanting as a bard mocked “Ersa Lack of Lore” leaving
our wizard clasping his temples in pain and his Imp familiar curled into a ball
and keening in agony.
I called out, ordering our foes to surrender but my
demand went unheeded. Ersalor’s mercenaries were hurt but holding their ground,
nimble Althea fighting in one doorway, her elven blade dancing, and gruff
Sigmund hurling one of his axes into a room as mighty Geras braced a fallen
table against another doorframe, blocking any attack from that quarter. And all through this close fought fight we
heard Knife Catcher “they calls me Lonely” Skeen shouting shrill encouragement to
“Mr. Dain.”
Now we glimpsed shining ethereal figures emerging
from the shadows: giant shimmering forms
of some sea beasts risen from the deeps.
They advanced only a dozen paces, but injured Mord Sark backed away and reckless Ersalor moaned with
fear. These spirit guardians held their
position, their pale faces glowing, arms outstretched. We could not, dared not approach, whoever
might be lurking in the chamber behind them
I raised my visor and shouted again, promising
quarter if our foes threw down their arms. Sometimes silence seems even more
deafening than the din of battle. We
were all gasping for breath, most of us, on either side with injuries. We heard an elvish accent light as a sunbeam
demanding I swore on my oath. At last,
at long last we saw weapons lowered to the floor and our foes finally emerged
from hiding.
Eight had fallen, including the three dead outside. Mandos
was the senior priest surviving, an elderly man with scanty snow white hair and
pointed beard. Was the man in some
trance or simply numbed with fear? He scarcely seemed to hear us; he simply
would not speak. And why conceal the iron
holy symbol about his neck? Bayleaf
the languid Elven bard was certainly alert; he smiled more than I cared for but
showed no open hostility. A longbow and lute were slung on his back, and he had
sheathed his moonblade falchion. We also held a junior priest his thin face
streaked with blood, four acolytes and three of their own temple warriors. Each carried a flanged mace, and the warriors
also bore round shields. Questions could wait, at least for the moment, as Dain
sent up a Prayer of Healing and we posted sentries before sitting down
thankfully to rest.
Mandos the acting Abbot.
He showed no fear, no anger but was this truly stoic
resignation?
Why did the man not display his holy symbol openly?
This Elvish Bard Bayleaf seemed so very ready to
accept his changing fate.
Hardly someone we expected to discover in some burnt
out near abandoned Abbey.
These priests of Procan clearly chose their temple guards for martial prowess not piety.
Each wielded a flanged mace and round shield.
Our search was thorough. Halduamina first used his floating Mage Hand to check for unwanted surprises before employing his steel lockpicks on the desk. Our Rogue found two flasks of rare ink, spell scrolls of Light and Bless, a set of account books and five volumes bound in blue leather with copper trim. Some collector would certainly pay for arcana like this but the contents were depraved and only fit for the fire. We joined Althea and Sigmund picking over a makeshift kitchen where a greasy cauldron smouldered on charcoal next to a large tub of dirty water. The only scrolls here were recipes for flatbread and seagull stew. We found straw sleeping pallets in the other chambers and a scatter of personal belongings: a score of gold coins and a dagger with a whalebone handle embellished with amateur scrimshaw. Another chamber boasted kegs of beef and salt pork almost as hard as the ivory, mouldy sacks of beans and flour, two boxes of wizened cabbages and some farming tools. We found ten flasks of oil, three lanterns, two coils of hemp rope and two ten foot poles. Four healing potions in ornate crystal flasks were most welcome!
Their armoury was next and we loaded five spears, a
short bow, forty or so arrows, two arming swords, two shields and a mail
hauberk into our bags of holding, for beleaguered Saltmarsh needed all the arms
it could find. These acolytes still preserved some discipline: one room was swept clear of dust and debris
and seemed to be a meeting room for this
marooned community. I certainly did not expect to find a parade of statues,
each nearly three feet high, of dogs and horses, monks, pilgrims and footmen.
Each was fashioned from glazed clay and the two largest were spattered with
bird dung. This elven bard Bayleaf was
certainly observant for he answered our
question before we even spoke. This medusa and skeleton sculptures were briefly
used as scarecrows over the vegetable patches.
Alas each hungry seagull scorned to give them a second glance and after
a few weeks both were simply carried back inside.
Trust wily Halduamina to sniff out treasure. His Detect Magic spell revealed a hidden
compartment in the stone base of the medusa and we found spell scrolls of
Command and Hold Person, together with a tome of incantations scripted in both
Aquan and Infernal. Dain Rocksmiter is
familiar with those Underdark runes, and he only needed to read the first page
before insisting this ancient grimoire was also burnt without delay. Any wise mind loves learning but some tomes
are just too dangerous and some filth corrupts anyone it touches. Dain shuddered even just mouthing the word
“Necronomicon.”
The last room held hanging tapestries all along the
chamber walls: long lengths of faded black velvet, moth eaten and torn but with
a tableau of a vast red dragon devouring frantic sheep.
“They honestly called this a meditation room?” Dain
Rocksmiter muttered to me, forgetting how the echoes carried our voices.
“Be that you Mr. Dain? You be smart as paint you be Mr. Dain. A right Admiral cove, all fair trim and
topsails set! Clever as a clove hitch,
brave as a boozed bosun! You hear him,
does you? You all be glad; you all be
sailing in company with THE Mr. Dain!” Going
by the volume, Knife Catcher Skeen appeared to have improvised some form of
speaking trumpet. Going by the duration,
Skeen had discovered a full bottle of spirits. I could only watch my comrade rip away handfuls of velvet hangings
and stuff the fabric into his helm.
Mord Sark pulled back the hanging tapestry far more
carefully than we expected. Both Halduamina and Althea Lindon began tapping the
walls behind and our Rogue had his brass listening cone pressed against the
stone. I saw them nod to each other,
smile and then we heard the creak of gears, the slow rotation of heavy tumblers
and five feet of the stone wall turned under their hands, revealing a freezing
blackness beyond. The air was suddenly
chill as ice and musty as a sealed herring barrel. I think we all gripped our swords a little
tighter. (*)
Ersalor the Exemplary beckoned to his bodyguards and
burly Geras pushed Priest Mandos to the fore.
The old man still seemed almost unaware of our presence. He certainly showed no fear despite the
weapons pointing at his throat. “So you have found the entrance to The Winding
Way. I wish you joy of it.”
“You imagined we are leaving you behind?” Ersalor licked his lips, as the grinning Imp
on his shoulder hissed with satisfaction.
“Oh no. You and ‘your flock’ will
take their places with us!”
“I can tell you now.
Tell all of you, I can sense the Undead in there.” I made sure my voice was heard clearly and
Dain Rocksmiter nodded in approval.
“There are more animated skeletons.
Not many but there is something too, a creature I do not know and cannot
describe, but I know it’s undead, alert
and waiting. Any explanation … Mandos?”
“Our Abbot walked The Winding Way whenever he chose. He dared the darkness and The Guardians and returned
to us each time. Others were … not so
fortunate.” Mandos still showed no
emotion. “You are set on this
path? Truly resolved?”
“Do I get any bloody vote at all?” muttered
Buddynock Rubyrubb. “Hello!”
Ersalor merely smiled with contempt and gestured his
mercenaries forward: burly Geras Gerhardt and Mord Sark advanced briskly into the passage and I kept pace
alongside them with my enchanted mace Lightbringer clenched ready for battle.
We had all witnessed Ersalor’s terrifying powers: I could only imagine the other
spells this wizard was ready to cast. Our floating Driftglobes wrestled with the
darkness, our short breaths billowed white in the freezing air. Buddynock was hard on my heels. Mandos and his party fell in beside us, Ersalor
and his remaining ruffians came next. Between us we filled the whole
tunnel, Dain and Halduamina brought up
the rear. Only Knife Catcher Skeen remained above ground.
We advanced with care, twenty feet, thirty, taking
no chances. These undead were close, very close, there was no chance to send
scouts ahead. The passage opened abruptly into a larger chamber: chill as an
ice house, the dangling cobweb strands picked out in frost. I sensed our foes
just before they charged, shouting a warning, bracing my shield to meet the
attack.
(*) We
never expected any brawny mercenary to talk with such aware ness of tapestries
and frescos.
This blue skinned Mort Sark was far more
accomplished than we ever expected.
We heard the thunder of hooves, saw a monstrous
shape hurtling towards us: two looming
lowered horns, a rib cage like barrel staves, a great axe raised to strike, a
towering skeletal minotaur, eye sockets empty, jaws agape. Burly Geras Gerhart, was hurled backward by
the impact, impaled on both horns through shield and cuirass even as the
swinging axe severed his head from his shoulders. Mord Sark, gasped in horror swung and
missed. A second skeletal minotaur
charged out of the darkness, I sidestepped, calling on divine Athene Lady of
Battles and my holy mace smashed home like an iron shod siege ram. The monstrous beast staggered back in a
splinter storm of sundered bone and sinew.
Dain Rocksmiter sped a Guiding Boat against that first minotaur as it
shook dead Geras from its horns: the undead terror roared with fury even as
Bayleaf the Bard and Halduamina sped careful arrows.
Sudden screams erupted behind us. Long fingers
reached out for living prey and a temple acolyte fell without a sound, his
heart stilled, all life drained from his body.
Careful Buddynock had flasks of Holy Water ready to throw and one
spectre faded back into the solid stone, its winding sheet singed and
burning. My Minotaur skeleton collapsed
in a medley of shards and flinders as I crushed its skull. Ersalor was bawling orders, or trying to, and
sending fiery bolts flying from his fingers with little effect. Dain Rocksmiter’s second Guiding Bolt left the
last skeletal Minotaur roaring with fury and an easy mark for Mord Sark. The blue
skinned veteran avenged his comrade with two vicious cuts from his curving axe.
Heroic Theseus himself would have struggled to slay
such a creature.
The stone Great axe seemed a small child’s toy in
such mighty hands.
Althea Lindon and Sigmund were fighting back to
back, eyes wide with horror, calling out attacks to each other. Again the two Spectres floated through solid
stone, one rising from the floor as the second loomed down from the ceiling,
lifting a luckless guard bodily with both hands bound about his neck. One of his comrades clung frantically to his
helpless, kicking legs, but the man
still fell lifeless to the floor. Both Halduamina and Buddynock were hurling
Holy Water; both hit, the crystal vials
shattering on impact, yet again the Spectres simply faded back into the
walls. The remaining acolytes ran, the
priest and warriors too, throwing down their weapons as they fled. We heard their desperate footsteps, and then
the screams, something was waiting for them down the passage and most did not see
daylight again.
Spectres.
Darkness visible, the hungry grave,
the bringers of Death.
I tried to call out to Ersalor and order a retreat;
I tried but the breath died in my throat. I felt my flesh withering, gasped as
a grave chill blistered my body, the
very darkness itself came rushing towards me.
How did I know, how did I guess?
Some happy instinct made me avert my gaze. One glance was enough, one single glance and Mord Sark screamed and dropped dead to the
floor, his blue skinned body still and cold.
I heard a hiss of satisfaction, saw pallid hairless skin, gaunt
glistening hands, a yawning maw filling fully half the face. I saw two
milk-white empty eyes outstretched into vertical ovals. A Bodak! An actual
Bodak!
We were truly between the hammer and the anvil. I could
hear running feet behind me as those remaining few guards fled, I heard
Buddynock telling them to stand, heard the sheer shock in his voice: “Not
again!” when Ersalor The Exemplary cast Misty Step on himself and joined the
rout.
The Bodak’s cold fingers were snatching at my
shield, those terrible eyes were boring into me. I resisted, somehow, but the
breath stopped in my throat as my skin
seemed to shrink and shrivel. I heard a shout of gnomish triumph as Buddynock
and Halduamina caught a spectre with two flasks of Holy Water together; the
living shadow was transfixed in mid-air, its long shroud rippling with flame. It made no sound, this spectre still tried to
seize living prey, but that dark robe fell empty to the floor, fell empty then
faded too. Althea Lindon still faced the
second spectre; she was stabbing home with a silvered dagger; Sigmund Hartman
simply concentrated on warding off those clawing hands. Ersalor was gone, but
elven Bayleaf was loosing enchanted arrows anytime chance permitted and all this
time old Mandos simply stood motionless staring into space.
The Bodak was remorseless, fearless, its burning eyes flickering from face to face, its long claws raking against our armour: it’s very aura was sapping the strength from our bodies. “Pallas Athene be with me now! Grey-Eyed Athene, Parthenos kai Promachos!” I used my Wrathful smite, the Bodak shrugged off my magic, but my holy mace still smashed home. Dain Rocksmiter was charging forward to support me: his rune axe calling out the stroke. The Bodak’s gaze met him like a siege ram splintering a gate. Dain Rocksmiter dropped to the ground, helpless, motionless, scarcely breathing.
Bodaks,
the raging vengeful dead, restless denizens of the Abyss: their very glare is
death.
Tormented,
punished, they seek only to share their own agony.
I could not help Dain; I could not even spare him a glance; this
undead obscenity of Orcus was relentless.
“It’s gone! It’s gone!” I heard Halduamina shouting from behind me.
“Nope, the shifty bugger’s back again!” cursed
Buddynock. “Pervy bastard! Tactical advantage is one thing but rising
up just there? If I was one of those
Highland Gnomes with a kilt and furry dangler my old Mum would have had WORDS
with any Hide ‘n Seek haint!”
More vials of Holy Water splintered behind me as
Halduamina lunged forward with his moonblade rapier, his otter familiar
desperately trying to draw the spectre’s attention. It was injured surely, by
dark Hades it had to be, but this fell creature
could pick and choose precisely when to withdraw. Halduamina was hurt now, I think we all were,
but as this spectre sank back into the floor, keen-eyed Bayleaf nocked and loosed again. Either his
arrows or longbow must have been enchanted for this second spectre screamed and
faded, dead finally, dead at last.
I was still on my feet, still standing astride poor
Dain, warding off that Bodak with shield and mace. Little Buddynock valiantly tried to drag Dain
clear as he frantically felt for any heartbeat.
We were all striking together now, all hurling axe sweeps, and sword
cuts, enchanted arrows and even a flask of oil.
At last this thing from the grave, this obscene entity, this Bodak,
shuddered, staggered and fell back dead and still. I still brought Lightbringer down on its
shrouded head, once, twice, again and again, determined to be certain, to be
sure.
“Fall back!” urged Halduamina, as he knelt next to Buddynock
and seized Dain’s belt. “Right now. Now!”
I nodded, checked there was truly nothing we could
do for Mord Sark and I stepped back covering the retreat. Seven, no eight of our group had fallen and
Dain was barely breathing; a high price
indeed to pay for forty feet. We were
all exhausted, all numb with shock, and we simply did not notice soon enough Old Mandos had stood silent and unmoving
throughout the melee; simply staring into space as we fought for our lives.
Only now old Mandos
was walking forward with calm resolve, walking forward into that place of
death. He was past us before we even realised,
he did not speak, he did not hurry, old Mandos simply hobbled forward
into the dark. We called out, we all
did, and nimble Halduamina dashed
forward, but Mandos paid no heed, he could almost have been walking in his sleep. His iron holy symbol was suddenly shining
openly around his neck. Priest Mandos stepped
into the shadows and disappeared from sight, still without haste, still without
a sound.
There was no time now, none at all. We fell back nursing our wounds and bearing
the helpless body of Dain
Rocksmiter. We would not be venturing further
down The Winding Way today. Mandos had disappeared, Geras and Mord Sark were dead, a half dozen acolytes and temple guards were
also slain. Dain would recover, we all
would given rest, but no one would sleep safely tonight unless we had sentries
posted and our remaining eighteen Holy Water vials ready.
Ersalor the Flighty was still full of bluster even
now, but his two last mercenaries Sigmund Hartman and Althea Lindon simply made
him aware they expected bonus payments otherwise they would take their chances
on the dunes. A temple guard still lived
and also one of the acolytes; that resourceful elvish bard Bayleaf waited
nonchalant as ever. We would rest and recoup our strength and magics, we only
had one day left to rejoin our waiting ship, all was at stake and we had to accept this hazard. We broached half the Abbey’s supply of lamp
oil and poured this just within the secret passage; the shimmering pool was
held in place with coils of their hempen rope.
Not the most sophisticated defence, but something to hold back any guardians
of The Winding Way should they try paying us a visit in the dark.
That one night seemed to endure a full year. I slept
a little, I think we all did, but only with vigilant Wilson standing watch and two
sentries posted every hour. I would not normally trust my life to any of
Ersalor’s robber band, nor rely on these survivors from the Abbey, but each of
us so plainly, needed the others now.
Life persists in educating us, whether we are willing or no. This Ersalor … this shameless man who fled
the fight twice, who abandoned his own companions. We all know fear, and we all know how thin
the line between courage and cowardice but this wizard showed no repentance, no
regret for his callous treachery. Wise
Socrates encourages us to “be kind for everyone you see is fighting a hard
battle.” I try to observe his precepts,
I do, but this does not come easy with vicious fools like Ersalor.
Buddynock Rubyrubb was snoring away beside me during
my watch, wound so tight in his cloak only his long nose protruded. My friend had never spoken of those events
aboard the Primewater Pleasure, of those moments when he had left this world
and joined the ranks of the dead. Our Druid relies on wit to ease all woes: he
plays the clown to soften the moment;
but Buddynock Rubyrubb had made no joke, no comment at all about his
experiences before Dain’s holy magic had called him back. Would Buddynock tell us one day? Perhaps, and by lost Eurydice I was curious,
but no, I would not ask, not now not ever.
Some matters are too poignant,
too personal for any easy words. My
friend could keep his own counsel if he chose and, in any case, we all might soon
find this same truth for ourselves. (*)
I do not say we rested well, but even so we slept. A
long day was dawning and none could say just who among us would live to see the
dusk. We prepared ourselves for the second attempt to vanquish The Winding Way.
Our small ship would be weighing anchor at sunset, even presuming Triton’s
Trident was still afloat and still keeping station off the southern shore. No one could say what this day would bring
but at least I could offer something to blunt the shears of Atropos: my quiet Aid spell could only shield three
souls but this was still something I could provide for Dain Rocksmiter,
Halduamina and valiant Buddynock. (**)
No one spoke, no one wanted too. We simply shuffled
silently into position. When fierce foes
are lurking any Paladin can only take one place, but our brave Druid
volunteered to stand beside me. Ahead lay the first hall, Buddynock and I advanced with extreme care,
the shadows falling back before our floating Driftglobe. Our flighty wizard stood between his last
two hirelings in the centre of our column and the final Abbey guard and acolyte
also joined our ranks, for they were too scared of Ersalor to remain. Even Skeen scampered forward, since a night’s
rest had restored something of his spirits and he still disliked being
separated from Dain.
(*) I simply hope Death likes cats and spice drowned foods and speaks “LIKE THIS!”
(**) Noblesse oblige. When the need is there, the honourable attempt must be made.
Any Hellenophile knows words of power, Muse kissed oratory fit for the Gods themselves, lines alive with the Fire of Helicon. I tried, I tried my best, but alas, my attempt to inspire my comrades did not have the success I aspired to.
“So we’ve been beaten off once,” I declaimed. “Beaten off badly.”
Both Halduamina and Buddynock started to snigger! Even Althea Liadon was smiling!
“Is that worse than being beaten off well?” asked Buddynock, bright eyes wide behind his fogged brass goggles.
By the Dog he cannot fool me! I know, by now, when our Druid’s innocence is sheer sham and moonshine! But why all the laughter?
Our stalwart Cleric and Halduamina were guarding the
rear, for more cursed Spectres might well attack at any moment, floating
through solid stone, their ghostly
fingers clawing for our throats.
Ersalor, the ‘cast now and consider questions later,’ might not be as
safe as he thinks he is,” sniffed
Buddynock Rubyrubb.
I just hoped
we could rely on Bayleaf. I hoped
fervently. This elven bard said little
and saw much, and I did not care to examine his motives too closely, not now,
not here, but this Bayleaf had wit and courage and his skilful arrows had
felled one of our floating foes before it could escape.
We advanced with all caution, faithful Wilson
trundling at Buddynock’s heels, his one squeaking wheel plaintive as a morose
mouse. Shards of bone gleamed dully on
the stone flagged floor and our hands tensed around our hilts until we were
sure those undead Minotaurs would not be moving again. Poor Geras Gerhardt lay in a blackened pool
of blood, his severed head thankfully facing away from our gaze. We saw nothing of that Bodak, just rotting
fragments of its garments, a last few rags as they faded from this world. There
was no sign of aged Mandos, no trace of his footsteps in the dust. Nothing stirred, nothing moved, but blessed be the name of divine Athene for I
sensed what waited before us in the dark.
Dead Mord Sark stood there calm as an empty gibbet, his back turned, his
long arms hanging empty at his sides.
I was bawling out a warning even as he turned, even as we saw the aching
hunger in those empty eyes. So, those
slain by a Bodak become bodaks themselves in turn!
The creature rushed upon us arms outstretched. We averted our gaze, our shields braced, the bodak
charged home heedless of risk or wounds,
its demonic hands, those long snaking fingers clawing at our arms. Buddynock’s
scimitar was a blur of light as he cut and slashed, I clubbed down with Talon’s hilt, dashed one
quillon at the Bodak’s face then stabbed with shortened sword. We heard a whistling noise like the wind
rushing from a tomb, heard the alarm of our comrades behind us, a careful arrow
loosed by Bayleaf broke and skittered harmlessly off the floor. The bodak’s chill hands were draining the
life from our bodies, I was choking, gasping for breath. I called on Pallas Athene, I turned the
creature back, my words, her divine power! Oh by high snow-crowned Olympos our
terrifying foe finally knew fear itself!
Some enemies cannot be granted chivalry or
quarter. We had a minute and we spent our
time well. While the bodak still
crouched quivering by the far wall, we surrounded it, counted aloud carefully,
raised our blades and struck. The
creature that once had been Mort Sark lay still upon the stone, a moment later
only its tattered cloak remained.
Twelve of us, not counting faithful Wilson and
Ettel, crowded the chamber, and we kept
careful watch as Ersalor and Halduamina searched walls and floor for any hidden
doorway. A square room, thirty by thirty
feet, empty of all but dust, spilled blood and bones. Yet old Mandos had still walked from this
room somehow and we had all heard the rumours; this mysterious Winding Way must
surely begin somewhere near. Althea and
Sigmund were muttering over the rumours of fantastic treasures hidden deep
within these twisting tunnels, a fortune in gems and gold, artefacts of arcane
power, wealth beyond a dragon’s dreams.
Ersalor smiled with smug satisfaction, for a night’s
rest had clearly worked miracles on his sense of self belief. We heard a rumble of stone, saw five feet of
the eastern wall fold back, felt a chill
breeze blowing from an open grave. For good or ill, whether life or death
awaited us, now surely we had found The Winding Way. The air in these tunnels
was cold as winter, we neither saw nor heard a single trace of life, nothing at
all beyond some straggling moulds and lichen along walls which ran with
moisture like some submerged ship sinking ever deeper. Our driftglobes floated
obediently, their golden light a last reminder of bright noon and warm
skies. We paused, exchanged glances, nodded
and crossed the threshold.
We could have been a last warm breath moving through
a corpse. The shadows almost seemed
solid, they gave back at our approach only to press closely at our heels as we
walked ever deeper into the Winding Way.
I could sense no more lurking Undead and now wary Halduamina took the
lead, little Ettel his celestial otter familiar walking lightly at his side,
her snub nose craning forward, her whiskers quivering. Ten feet in and we came to a crossroads and there
was still no sound save our beating hearts and careful footsteps. No one spoke,
no one dared to.
Halduamina froze with his right hand raised, then pointed
down to a dull bronze wire stretching taut across the passage at ankle
height. Our careful Rogue pulled a
folding steel stick from his pack, attaching a round mirror in a clamp at the
far end. Halduamina knelt, his arms
outstretched, scanning walls and floor, the ceiling too, muttering to himself
as he counted off feet and inches. Time
was ticking by but even Ersalor had the wisdom not to hurry our companion. Halduamina’s mage hand floated forward
grasping a pair of pincers. We heard the
sharp snick from ten feet away. The
severed wire sang and the wall spat a fountain of flame.
“At face level too,”
mused Buddynock. “Well for all of
you at least. Cheery types.”
“I’m sure they go to any lengths to welcome
uninvited guests,” sniffed tall Althea.
“Or heights.”
“Heel Wilson!”
Our Druid threw a polished rivet into his bucket. “You stay close to Daddy!”
Halduamina bade us hold fast, then he turned to the twisting
northern passage which turned back to the west after barely ten feet. Our Rogue’s keen wits again saved his
life. We heard him suck air back over
his teeth, heard him utter a curse in black Orcish. “A section of floor is mere illusion. An open pit lies beneath; half filled with green slime.”
“Do we need to cross?” sniffed Ersalor. By the Dog, so even this arrogant Wizard
could speak with SOME respect when he had to.
“Not now, not yet,”
grunted Halduamina. “The tunnel
beyond only runs another five feet and ends in a door. We can always return if we have to but I see
no need for acrobatics right now. I’m
marking the floor so pay heed.”
The northern tunnel was blocked, the southern spur
too. Halduamina paused, considered then
turned to the east (*)
(*) “He
paused, I know he did.” Dain Rocksmiter was doing his best to assist, using all
his dwarven stone cunning to study the tunnels around us. “How is Halduamina deciding which way to try?”
“Spinning a coin?”
beamed Buddynock. “No only joking.”
“I did see something flash in the air,” I said
thoughtfully. “But no, no, I am quite
sure Halduamina has his own well-judged reasons for choosing any particular
turning.”
“Yeah, it’s called head or tails!” said Druid
Rubyrubb.
We entered the Abbey cellar down those central
stairs and faced the remaining acolytes and their guards in that central chamber flanked by
smaller rooms. A secret door behind
hanging tapestries led to The Winding Way as we fought a path through foul
Undead and fiendish traps to find the secret of this forsaken Abbey of the
Isle.
Twelve of us entered The Winding Way.
Four of us never saw daylight again.
Our Rogue led us forward to where the eastern tunnel turned due north with two doors set into the corner. “Mage hand?” I asked. “If they are not too heavy?”
“You bet your bodkins!” Halduamina was so absorbed
he spoke almost absently. “Everyone back now.
Move! I want space for
this.”
Our wary Rogue was wise. These stone doors were clearly balanced to perfection
for each swung back on its pintles the moment Halduamina’s floating mage hand
turned the handle. Five darts were spat
into space from behind the first door; each shattered harmlessly against the
opposite wall but we all saw the dark green venom seeping from their
shafts. The second door handle triggered
a stone fist lunging like a battering ram. The granite fist shot clean through
the mage hand and sent chips flaking from the wall beyond. Nothing else lay behind the doors.
“Anyone know any cheery ditties?” asked
Buddynock. “Some happy close harmony
singing might do us all the world of good.”
“Unless the sound activates even more traps,” said
Dain.
“Dirty pool!” exclaimed our Druid. “And I know at least sixteen Forest Gnome
folksongs that would raise anyone’s spirits.
Most have actions too. Humorous
ones!”
Dain Rocksmiter concentrated fiercely on watching
for marauding Spectres from the rear.
Halduamina turned northward again, his pale eyes
intent as he scanned the corridor ahead; it ran twenty feet before branching
left and right. Knife Catcher “They
calls me Lonely” Skeen moved alongside him Dain’s magic Pole of Collapsing
clenched in both hands. I caught
Buddynock’s eye. Our Druid shrugged. (*)
Skeen patted the corridor ahead, then at
Halduamina’s direction prodded the ceiling and ran the end of the pole against
both walls. Nothing was triggered or
summoned, no threat to life and limb, no risk or danger. Halduamina nodded and little Ettel scampered
forward, low to the ground, bright eyes gleaming. The breaking wire sang like a sundered
bowstring, the stone block dropping from the roof sent jagged shards flying
from the floor. Not even a great helm
and bascinet could have saved anyone underneath; little Ettel was dispelled
back to the celestial plain.
“Someone down here does not know about playing
nicely with others,” said Buddynock Rubyrubb.
Halduamina cursed, sighed and summoned his familiar once again. The
corridor before us ran west and east.
Dain used our new Bless scroll on Halduamina, Buddynock, and, after an
insistent nod from me, Knife Catcher
Skeen. It would not last for long but
our Rogue needed all the help we could give. Wary Halduamina found another
section of illusory floor to the west, the pit beneath was ten foot deep and
six across, the bottom lined with sharpened stakes. We could traverse the trap if we had to, just like at Tresendar Manor, but it was
better to leave such acrobatics until we had no other choice. It would only take a few spectres launching
an ambush to leave half the party impaled and screaming on those vicious
spikes.
(*) I
admit to being surprised, but I don’t think Dain could take any more ‘Mr Dain, Mr Dain! You’re wonderful to me Mr. Dain!’ Was Buddynock trying not to smile?
“Skeen is a bit on the … “ I faltered, trying to be tactful.
“Unctuous as a bent bishop on the earhole?” asked
our Druid.
“Is Skeen moving forward for fear of spectres? No,”
I said. “Surely not?”
“Unless he just wanted a chance to grasp Dain’s
extending pole?” By the Dog, Buddynock
can look most innocent to anyone who does not know him. Or try to at least!
Halduamina
looked to the eastern way once more. He
paused again, urged Skeen back, our Rogue
was poised like a hunting hound hot upon the scent. I heard his words, his request made sense and
I passed that fallen ceiling stone forward.
Halduamina staggered under the weight and for a moment I thought he
would drop it, but our determined Rogue shifted his grasp, swung the segment back,
then sent that heavy block flying forward down the tunnel. One moment the stone flagged floor was
there, a heartbeat later and two hinged slabs dropped back to reveal another
hidden pit. The pivoting floor rose back
almost instantly, and the passage ahead suddenly seemed whole and harmless once
again!
This
pivoting floor trap claimed no one but it was only too easy to imagine how
close we came. I saw what lurked in the
bottom of this hidden pit. Even the
strongest warrior, most puissant mage or terrible dragon rightly fears any
swarm of ravenous Rot Grubs.
Halduamina
never took his eyes off the passage ahead, he stood, staring intently at the
darkened tunnel, examining each angle, considering every possibility.
Our comrade knew his trade, he tried so hard, truly no one could have
done more. Now Halduamina called for two
iron spikes and a hammer to lodge them home.
He inched forward, he stepped so carefully, but when he moved we heard
another severed wire singing like a harp string. Death himself does not wield a scythe more
deadly, the curving blade swept out and down,
Halduamina somehow saved himself, the razor sharp steel almost kissing
his body as it swung, but we heard a shrill scream from Lonely Skeen, a cry cut
short and two heavy thuds. Even Dain’s
Blessing had not been enough to save him. Skeen’s severed body fell to a floor suddenly
bathed in blood. Halduamina stood helpless
with horror, hands limp at his sides. Just
then, the spectre attacked.
Knife
Catcher Skeen never knew what killed him.
Death
in battle is savage enough but this … this !
Althea
Liadon stabbed home with shortened sword but her blade barely pierced that
floating shroud and her shrill scream echoed in our ears as the spectre’s cold
fingers closed about her arm. Gruff Grom
bellowed instructions and Dain’s axe bit home but this fell spectre only
tightened its death grip about poor Althea.
Nimble Bayleaf had an arrow nocked but no clear line. Wizard Ersalor was
only interested in pushing past blonde Sigmund to safety. I had already turned that bodak and was too
far away to hurl Holy Water.
We
heard Dain curse as the twisting spectre flowed around his axe blade, Althea
Liadon was still fighting, still resisting but her face was grey as gravestone,
her dark eyes bulging, her flesh withering under that remorseless grip. She was forced to her knees, barely alive, as
Dain Rocksmiter bellowed his battle cry, sweeping his rune axe clean through
that spectre. The floating shroud reared
back, finally loosing its hold on poor Althea, stout Dain swung home again and
that foul Undead finally faded and died. A few moments more and Althea Liadon
would have perished, but Dain had no chance now to cast Revivify upon Knife
Catcher Skeen, his sea faring days were done. We all walked through his lifeblood as we
moved ever deeper along the terrible Winding Way
Any
prudent cleric delays their prayer of healing until many are injured: this is
only right for such potent magic must be preserved until the need is truly
great. Any Paladin’s hands can heal and yes, I eased the worst of Althea’s injuries, but I
did not employ all of my skill, not now, not yet. No Paladin should leave anyone lingering in
pain but just like Dain, I dared not
exhaust my powers too soon. Burrowing rot
grubs are only slain by flames, or magic
which cures disease. How many more pits
lay in wait for us? What else was
lurking down these terrible tunnels?
Halduamina
was busy with his turnscrew. We heard
the ringing crash as the dripping blade detached and fell to the floor. Only the harmless shaft swung now and our
furious Rogue kicked the blood stained scythe into the concealed pit. Next Halduamina hammered two iron spikes into
the hinged stone flags, we could walk safely now but I admit to holding my
breath as I stepped upon that treacherous floor.
This
longer tunnel ran due east. We found no further traps but the passage opened into
some larger chamber ahead. Light
gleamed, cold, unearthly, but light! Halduamina’s keen ears heard
movement. I called on divine Athene’s
grace, I sensed a zombie ahead, but bigger, fiercer than any we had ever faced
before. And more foes besides, waiting
hungry in those shadows. One, no two of
those filthy ghasts. First rot grubs now
ghouls, both so capable of devouring
even the strongest wizard or warrior given a chance.
We
dowsed both Driftglobes and waited , the
breath taut in our throats while our brave Druid took the form of a small
climbing lizard with staring eyes and curious bulbous toes. Little Buddynock scouted ahead so many times,
but waiting for his safe return never grew easier. Our friend would not risk touching the floor,
but surely, surely the walls would have to be safer?
“I
don’t mind you placing bets,” Druid
Rubyrubb tried to sound nonchalant. “So
long as you do nothing to shorten the odds!
And, by the way, let’s have a bit of accurate reporting. This is a gecko!”
The
tunnel ahead widened into a chamber. I
could sense the Undead waiting in the shadows but what was gleaming despite the
dark?
The
narrow passage widened into a chamber fifty feet square, bare and barren and
cold as a midwinter ice house. A zombie
ogre stood staring vacantly into space, it’s hide shroud grey, jutting jaws
open, its one remaining eye white as snow.
It clutched a vast spiked morningstar that looked capable of shattering
any castle drawbridge with one swing.
“Don’t
quite see Mr. Frisky welcome at any polite séance,” said Buddynock Rubyrubb.
Had
the two ghasts sensed us? We would never
know. Was Buddynock trying to
signal? I saw his tail rising, a hind
leg waved, but we heard impatient chanting
from Ersalor, the wizard raised both hands, we glimpsed a living spark spurting
from his fingers. It sped down the
passage, swift as thought, gleaming, glowing, I recalled that scroll Celmar
used at far off Thundertree, the spell that drove dread Venomfang from his
lair, but there was no time now to bellow any warning. Ersalor’s fireball spell burst in the chamber
ahead in livid roaring flame. Buddynock! (*)
(*) All adventurers know the tropes about
wizards.
At least those adventurers who
survive and had a clear view of the debacle.
Those whispers about Wizards and
their hasty fireball spells are alas, ALL TOO well founded!
Bestial
roaring raged from the shadows, we were rushing forward, swords drawn. The two ghasts lay twitching on the floor,
their grey flesh still burning. The ogre
zombie was charred and blackened, but still on its feet, still charging. Wise Dain seized Ersalor before the foolish
mage could send any second fireball exploding into our faces. Brave Buddynock was scuttling down toward us,
his fine scales singed; Halduamina sped a cunning arrow, Sigmund Hartman’s
throwing axes bit deep. I caught the raging zombie’s morningstar on my shield
and Lightbringer smashed home against its knee.
The ogre zombie, lurched tripped and Bayleaf the Bard sent a long arrow
clean through its eye. All the Undead
were down, none would be moving again.
The
claws of any ghoul or ghast paralyse whenever they touch living flesh.
They
paralyse and then they feed.
We
never forgot that desperate stand in the smelting room of dead Phandelver.
Ersalor
swept forward into the chamber like some stately carrack under full sail. His face resembled a ship hard aground on the
rocks when we realised this large room was empty save for that crystal Minotaur
statue against the far wall. It would
have been pleasant if Ersalor had acknowledged our skill in slaying the last
Undead or made even a murmur of apology to startled Buddynock!
“Is
that prestidigitating pillock even partially on our side?” Our singed Druid was
in Gnomish form once more. I heard his outraged whispers to Halduamina. “He did
KNOW I was up ahead? You DID tell him? I felt like the tavern braised special for a
moment!”
“Good
job you’ve got competent cloacal control,” said our Rogue.
“Not
entirely sure about that!” replied Buddynock.
“Not anymore! Nearly dropped more than me bleedin’ tail back there!”
We
would have to check this chamber with care and diligence, we would have to be sure
there was no hidden doorway, ceiling hatch, or tunnel under the floor, but at
first glance the only way forward was that passage opening immediately behind
that towering crystal statue. “Call me
jumpy if you choose but I would really rather not just walk up to it and peer
closely with my magnifying lens.”
Halduamina spoke with airy grace but no one disagreed. Ersalor had a brief interchange with his two
remaining hirelings. His order was
brisk: their reply was blunter. After
examining the wall behind us we shook ourselves into a two deep line: archers
and mage behind a wall of braced shields, lit Driftglobes bathing the room in
light. I nodded to our Druid.
Little
Buddynock does not often use his sling but “it’s certainly handy for getting a
punter’s attention,” explained our Druid. “Especially if I whang anything “humorous.”
A lead slingshot whistled through the air and we saw fragments of bright
crystal flying into space. We also saw
the crystalline Minotaur suddenly charging towards us, horns gleaming, great
axe raised.
We
sidestepped the charge, we all lashed back at the rushing statue, yet every
time our blades bit home we sent vicious shards of smashed crystal scything
through the air. The Abbey guard and
acolyte were beaten to the ground, injured Althea shrank back bleeding, the
statue tossed Sigmund Hartman into the air as its axe cut through Dain’s shield
and cuirass. “Prudent” Ersalor fell
back still loosing small firebolts, our wounded were trying to crawl clear. Buddynock was injured too now, I felt blood
running inside my armour. There was no
escape, no chance to retreat, but we were saved by faithful Wilson! The automaton bucket was buckled and
splintered, his iron bands bent, his handle snapped, yet Wilson kept shooting
force bolts against the crystal Minotaur even as he shielded little Buddynock
from a vicious axe swing. We were all
injured, all struggling to stand, but the tide was turning, slowly, slowly,
Wilson saved the day. The shattered hulk
of the crystal Minotaur sank to the ground before us, the last shards
splintering into ruin on the stones, each twinkling like a starfield in the light
from our floating Driftglobes. (*)
We
lived; we all did. Just. A few moments
more and there would have been further lonely graves on the Isle. We rested an hour;
time was pressing but we had too. Even
when Dain cast his Prayer of Healing twice, we were all still battered and
bruised from this venture. Wilson
activated his self-repair function but it would take more than one day for
Buddynock’s bucket to be truly whole again. At least now the path ahead seemed
clear but the acolyte and guard from the Abbey simply refused to go
further. Despite the risk of more
wandering spectres both men insisted on remaining in this chamber for our
return. Only a fool would trust Bayleaf
the Bard easily but I was still glad, he at least still accompanied us. His bow and clear wits had proved their
worth.
(*) All of us save Ersalor
the … “careful!”
The Crystal Minotaur statue of The Winding Way
It seemed innocuous at first. A creation of sublime skill, a statue fit to grace an Emperor’s Garden“
Yes, yes but we’ve already twigged EVERTHING down this bloody dungeon is actively trying to kill us!” exclaimed Halduamina.
“And don’t give me any malarkey about being a
vandal,” added Bddynock. “If I’d not
given old Twinkly Taurus the gee up, we would have been FAR closer when he went
fast and frolicsome!
So we inched forward
once more, Halduamina out in front, his keen eyes seeking for any sign of
further traps and snares in this maze of junctions and dead ends. The passage wound like the intestines of some
great stone behemoth, our Rogue found a false door rigged to spit poisoned
envenomed darts into the face of anyone turning the handle, next came another
pit covered by an illusory floor and then a further false door which dropped an
iron portcullis from the ceiling. The
perfect moment for spectres to attack with a party divided and helpless to help
one another!
The way lay
southward again, then west, then north, then west again. “If Dwarf miners dug this out, they were on
the piss and taking the piss!” muttered Buddynock. Another doorway lay ahead and once again
Halduamina employed all his thieves’ tools and floating mage hand to check the
frame, threshold and lintel even before he turned to the stone door
itself. Only when our Rogue examined the
wall opposite did he find any trap. We
fell back as Halduamina’s mage hand played over the handle. We heard heavy
tumblers drop, a sharp snick and saw sulphurous vapours flooding the
passage. We did not advance again until
the air was clear.
A forty foot square treasure room lay before
us. We saw chests and urns against the walls
and stone strongboxes in alcoves. Some were smashed, some gaped open. We saw gold coins and gleaming jewellery
spilling free. In the centre of the
chamber stood a green jade statue of a beautiful elf maiden, as winsome as a
first kiss in springtime.
“Mitts up everyone who was not born yesterday,” said
our Druid. “And yes, she might be very
pretty but I am still going to whang another sling shot all the same.”
“Art appreciation certainly calls for strong nerves
down here!” Dain Rocksmiter growled.
No hidden guardian attacked, no trap opened before
us. The time comes when adventurers must
either risk stepping forward or simply retreat. Ersalor lingered in the doorway. Dain and Halduamina,
little Buddynock and Wilson, nimble Bayleaf, wounded Althea who had still not
fully recovered from that foul spectre’s attack and dour Sigmund Hartman all
stood before a chest or strongbox as I set my crowbar under the round plinth
supporting that statue.
Sometimes it is only afterward we establish the
exact sequence of events. Even now I
cannot be truly sure which did happen first.
My comrades all realising this
treasure was nothing more than gilded wooden coins, iron rings painted silver
and carved coloured glass or that jade statue suddenly growing fangs as the
delicate face contorted with fury and the construct creature leaping on
me, hidden talons clawing at my face.
The vampire statue moved in a blur of claws and
gaping teeth. Our numbers counted for
nothing, the creature was fighting each of us at once, this blood reaper moved
with such speed and grace it almost seemed to dance around our blades. Wilson’s force bolts again smashed home but
the creature injured each of us in quick succession, its fell powers draining
the very life from our bodies. Dain
unleased Guiding Bolt after Guiding Bolt but the construct showed no iota of
damage. Anyone alone would have been
overpowered in a few heartbeats, we were all fighting desperately, the speed of
this creature was terrifying, not to mention the thought Ersalor might send a
fireball into this small chamber at any moment!
One moment the vampire jade statue was trying to
strip the flesh from our faces, the next it fell to the floor, twitched and lay
still. Dain cast his final Prayer of
Healing for the day and by kindly Asclepios we sorely needed his skill, for now
we all heard the stealthy footsteps pattering down the tunnel behind us.
(*) Well,
slaying all of us along with the statue would leave Ersalor alone to face The
Winding Way!
“I
just wonder who the model was,” mused
Halduamina.
“And
did the sculptor ever catch her on a really bad day!” added Dain.
There
was no other way out of this chamber, we fell back facing the entrance, fell
back bracing ourselves for whatever might emerge, stood ready, fists firm
around our swords and saw the laggard servants of the Abbey tiptoeing towards
us. The experience of waiting in that
desolate chamber of the Minotaur had proved more than their nerves could stand,
even rejoining us was preferable. (*)
One
strongbox remained and once again we gave wily Halduamina clear ground to work.
Our Rogue disarmed a poisoned needle in the handle and a bladder spewing more
toxic gases. Alas for all fond hopes, the chests contained nothing but old rags
and fragments of metal together with a crumpled piece of parchment, mildewed at
the edges with a message scrawled in Common
"Dear thief: A lot of work for nothing, wasn't it?" (**)
Was this truly the
end to all our hopes and labours? No,
surely no. If there was any chance the
portal to dread Tharizdun lay here we had to press onwards, we had to be sure. In
any case, what of that priest who walked headlong into this winding deathtrap, yes,
where was old Mandos? We had seen no
sign of his body, no bones or evidence
those terrible ghasts had fed. We simply
had to search on, we had to be sure and thanks to Dain Rocksmiter’s dwarvish skill
we found another secret opening in the eastern wall. Another passage lay before us, ending in two
more doors. Did Halduamina spin his
lucky coin again? I cannot say, but we took the southern first and found
ourselves walking a further tunnel, first south, then eastward then due north
again until a very final dead end. We
found another wire dropping a stone block from the ceiling, another swinging
scythe trap, another pit covered by an illusory floor and this was the most
terrible of all, for the bottom seethed
and rippled with movement. Our
Driftglobes revealed a restless sea of those filthy rot grubs; I have never set
oil flasks ablaze with greater delight.
Little Ettel
triggered another flame spout and sadly our resourceful Rogue would not be able
to summon her again today. The rope we
had around Halduamina saved him when more of the floor proved to be hinged and
the pit below yawned with steel spikes. Once
again, we waited until the hinged lid sprang back and hammered it closed with
iron wedges, we may have used more than strictly necessary but even strong
nerves grow ragged over time and we just wanted to be sure. This spur of The Winding Way ended in another
door and another ballista rigged to fire straight down the passage. We have never been so indebted to our Rogue’s
skill; he could not save poor Skeen but Halduamina had seen the rest of us
safely through this terrible place.
Only one door remained. We retraced our steps and stood before this
final threshold. Once he was satisfied,
Halduamina Half Elf swung the door wide and we entered a chamber like nothing
we had seen before. Walls, floor and
high ceiling were all plated with black iron.
“Ware lightning bolts!” warned Dain his eyes wide. We saw two massive granite pillars in the
centre and bales, stone chests and urns against the walls. The very air was shimmering but we felt no heat,
we struggled to see, we peered closer, we saw two motionless humanoid forms
cast from the same dark iron as the walls.
(*) After the repeated
sniggering of both Halduamina and Buddynock I no longer employ the phrase “we
waited, braced for action, our weapons displayed.”
Dain Rocksmiter
still refuses to explain their merriment.
(**) Ersalor’s face could
be truly termed “a picture” but “not one
for any baby hobbit friendly nursery!” said Buddynock.
“We are also
hoping for treasure too,” Halduamina reminded our Druid mildly.
“Yeah, well. That wizard is still a cocky, arrogant,
careless, vicious git!” said Buddynock Rubyrubb. “And he clearly makes minimum
outlay on pensions.”
Each
stood seven foot high with both arms held aloft. Each clutched an iron sword in
one fist and a heavy maul in the other. Neither had faces, their heads were
simply round balls of steel with a single, central glowing eye. One moment they stood motionless, the next
they attacked. No words could stop them, they were remorseless as a Remorhaz
and they paid no heed to our blades. Their
arms lashed out like storm driven windmills as we surrounded each of them,
ducking their pitiless onslaught to rain blows against their iron shells.
Alas,
though Wilson’s force bolts had proven most potent against those previous
statues, our bucket automaton enjoyed no advantage here. Our attacks were
barely denting their armoured hides, though we saw sparks flying whenever our
blows landed and Dain’s last Guiding Bolt burst home in a blinding ball of
light. These living statues simply stood
defiant amid us all, wielding their blades and mauls like some threshing
machine running berserk.
Once
again ‘gallant’ Ersalor was loosing small firebolts from the doorway while the
rest of us plied our weapons with desperation.
Each of us was injured now; indeed I thought my shield arm almost broken
by even a glancing blow of that steel shod maul. Suddenly we heard a catch release, suddenly
these living iron statues were both spinning at the waist, arms now perpendicular
to their torsos. Their blades cut
through us all; their hammers sent us flying like chaff in a gale. Each of us was hurt, even little Buddynock
for these arms rose and fell like the plunging sea. Wounded Althea Liadon fell helpless to the
floor; the last Abbey acolyte lay cut clean in two, that final Abbey bodyguard
was crushed inside his own armour as the whirling maul sent him spinning into
the steel walls. Dain had no chance to
use Revivify, none at all, not with those spinning arms spiralling around
us.
These
iron statues began to slow; their arms rose up again. They were still raining
blows on us, still cutting through shields and hauberks with those long swords,
still crushing bones with those weighted mauls but they were not spinning, not
now, not yet, but we all heard an ominous clicking filling the chamber. We redoubled our efforts; we could do no
more. I called on divine Lady Pallas one
last time, Dain wielded Grom with doughty skill, we felled one living statue at
last, it crashed to the floor like a stricken oak. We were all hurt badly now, all exhausted and
the last iron guardian still stood defiant amongst us, still fulfilling its
orders even though its carapace was dented and scarred. We did not, dared not stop until this second
living statute lay as still as the first and we saw the last light drain from
that great single eye. Even as this construct died, we heard that ominous death
watch clicking finally cease and saw those mighty steel arms starting to shift
once more. A moment later would have
proved too late. We leaned forward on our blades sobbing for breath.
Two
more of us had fallen to The Winding Way. There was nothing we could do for our
fallen save cover them decently and prepare a pyre of oil flasks, but only
after we ensured that steel door behind us was firmly wedged open. Better use
three brace of iron spikes than risk the alternative. Down in this drear place at least.
And, finally, at
last, Ersalor was happy. Well, to a
degree. We had found the famed treasure of
The Winding Way: five hundred gold crowns or thereabouts and 1200 silver
coins. Five bolts of fine silk, plain, no patterns or colouring and a small kist
of gems and jewellery which looked worth at least 1000 gold pieces.
A bag of holding and two potions of healing were
also amongst the spoils but nothing compared to the set of full plate, dwarven
sized, which shimmered softly and showed no sign of rust or damage despite the damp. Dain Rocksmiter’s eyes gleamed with wonder, I
swear his fingers were actually trembling as he pulled off his gauntlets of
ogre strength, and shyly, gently, leaned forward to caress the cuirass. “Mithril! By dauntless Durin and mighty
Marthomir Duin, by the halls of far off Moria, by deft Sindri and Brokkr
forgers of great Mjölnir, this is mithril!”
“So
now we know what midwinter gift for Dain come Hogswatch Night,” whispered
Buddynock.
“Half
the weight of full plate harness and immune to all natural damage.” I smiled with satisfaction at my friend’s
delight, but I own to feeling a little envy too.
“And
no more clanking noises as he walks!”
Halduamina grinned, but I know how frustrated our Rogue feels whenever
his comrades cannot match his own stealthy tread.
Our
conversation was light but our eyes were watchful. Ersalor had been husbanding his magic, we
knew that for certain, and this vicious mage might not be happy with just these
spoils. Ersalor had already ensorcelled
us once, back there on the dunes, and we were wary and ready for him now. Elven Bayleaf was also an unknown quantity
and his skill with a bow or a bardic spell was only too apparent. We had fought side by side with wounded
Althea Liadon and Sigmund Hartman, but would that count for anything as our
quest drew to an end? Were we truly
done, was this all The Winding Way had to boast? There
was still no sign of any dread portal to foul Tharizdun. And where was old Mandos?
Some
thoughts truly tempt the Fates. Sigmund
Hartman was striding through the centre
of the chamber. Just where he stepped,
we can never be sure, not now. One
moment he was there, long plait falling to his shoulders, a heartbeat later and
we heard a piercing shriek and the doorway back to the tunnels was replaced by
a solid wall of iron.
All
the lights died. All the lights, our
Driftglobe and Althea’s lantern too, this was darkness visible, utter abyssal
blackness, even our Darkvision counted for nothing. Sigmund Hartman screamed
once more, shrill and high, choking and sobbing, one scream more and no sound
ever again.
Cries
came from all around the square chamber, voices which suddenly seemed a long bowshot
away. We heard a grinding rumble; heard terrified shouting the iron walls were
moving. I was frantically coaxing my
floating Driftglobe back to life, Dain Rocksmiter tried to cast his flame
cantrip, but nothing worked, nothing and the dark kept closing all around us. The stone stair appeared from empty air. Barely six steps, all carved from black
basalt. We heard the grinding growing
louder, the metal floor was trembling, those iron walls were moving nearer! There was no escape, no other way out, by grim
Typhon what other choice did we have?
We leapt forward, Buddynock scooping Wilson into his pack; these worn
steps stretched barely six feet, they led to nowhere but they were stone, solid
stone, they might yet shield us.
There were only six
steps, just six but we found Sigmund Hartman lying dead across the stairs, his face
sunken, skin withered and ancient, his blond hair dull with age, his staring
eyes stark with terror. There were only
six steps, just six, but we found ourselves atop a square tower surrounded by a
waist high wall. The cold left us struggling just to breathe, we could have
been plunged bodily into arctic ice.
We were thousands of feet high, a sheer abyssal drop
on every side. We sensed monstrous shapes moving in the blackness,
great wings beating. Suddenly there were
stars above us, but these were no constellations we knew. I glanced behind and the stairs had vanished. A fitful purple light began to glow from the
centre of the turret, shadows flickered and danced, moving at the very edge of our
sight. Mandos the old priest lay still upon the stones, his body shattered by
some massive impact, dead with both his thumbs dug deep into his eyes. And we saw jagged spirals carved into the
stone; we saw a towering image of Blind Tharizdun himself, chained yet fighting
to be free, insane, yet cunning, full of life, yet death incarnate.
Light will fade,
hope fail, chaos will reign supreme.
Eternal darkness
awaits for all, pain without end, death
a withheld mercy.
Your doom
awaits. Kneel, weep and make ready.
The
inscription was stark
![]() |
The sigil of Dread Tharizdun |
I could hear screaming
inside my skull, I saw Dain’s eyes widen with pain, heard Halduamina gasping,
Buddynock fervently reciting the names of familiar flowers and herbs. I glanced over
the low parapet, glanced once and did not dare to look again. The tower rose sheer, the stone as smooth as
glass, this turret looked grown not built, the angles, the geometry were all
wrong. There were only six steps, only
six, they had vanished and we were suddenly thousands of feet high. The cold almost seemed alive; we could feel the life being drained from our
bodies, we could not survive this, we could not last long. I was struggling to move my fingers now, my nose and ears were numb. And old Mandos
lay dead upon the stones, his body crushed, but his thumbs buried deep within
his own eyes.
Shrill
cries echoed in the skies, great bodies moved in the hungry dark. There was no way back, no escape and each
moment that feral cold bit home. We saw
five bronze levers fixed to the floor, each green with age and corroded, each
so cold to the touch I feared leaving my ripped skin bonded to the metal. Each lever was a different colour: one black, one yellow, a blue lever, a red
and a green and each gave slightly as we touched the freezing handles. Why
did two make sounds? Why a buzzing noise
and a roar? Only then did we see the words
set deep into the stones.
Fierce
sounds for a second
A primary
first helps open the door
Sad the
last lever
After the
second flies humble or bumble
There are
times I am more proud of my comrades than I can ever possibly convey. We were
dying, we knew that, we were marooned in a dimension of horrors, yet we did not
panic, did not break down and wait wide eyed for the end. We fought this riddle together as if we were
facing down some devil’s horde shoulder to shoulder. Our blackened fingers were
bleeding from the cold, our hands blue and painful, we could guess from Mandos’
broken bones what would happen should we move these levers in the wrong order.
“A primary
first. That could be red or yellow or
blue,” said Halduamina.
“The last lever is
sad, so the last must be blue,”
suggested Buddynock.
Dain nodded. “The red lever makes that roaring noise.”
“And the yellow
lever buzzes,” I added.
“So red, black, then
yellow, green and blue. Brace yourselves,” said Halduamina.
I honestly feared the corroded bronze would break
under the strain but pouring oil from Dain’s Jug of Alchemy worked wonders.
Each lever moved in turn; each sank into their carved channels until only the
coloured handle protruded. The six steps emerged from empty air; we were
thousands of feet in the sky yet we could see that iron shod treasure room
again, the debased Abbey of Procan was still there. We leapt for the stairway; our limbs so
cramped with cold we could barely move.
The purple glow was brighter now, our last glimpse of the tower was the carved
frieze suddenly appearing in plain
sight, bas
reliefs running all around the walls: bodies
flayed and eviscerated, bodies cowering and brutalised, deathless agony caught
in stone. Above that endless keening
wind we heard a deep throated laughter
right behind us. Laughter hungry and
patient. And that first chained image of Tharizdun had changed; that first dark
fresco had become a picture more terrible than anything we had ever seen
before. Not even that demonic Balrog was
so foul. The next instant we stood in The Winding Way once more and those six
stone steps had vanished.
“No one touches
ANYTHING!” shouted Dain. “Nothing!
Nothing at all!”
The Dark God, The Ebon God, He of Eternal Darkness,
Lord of Decay, the Ender, the Patient One,
He Who Waits, the Anathema, the Father of Elder
Evils, the Author of Wickedness, the Eater of Worlds,
the Despised, the Undoer, the Chained God, the Lost
God
BLIND THARIZDUN WAITS IN HIS CHAINS, WAITS AND SMILES
Warm blood returning to our toes and fingers was
blissful agony. We could not quite believe we were still alive. A portal yes, but still not the means for
chained Tharizdun to escape, not quite. We had seen the dark dust falling
briefly from the air, heard the rending roar as stones shrieked and
ruptured. That way was shut, but we knew
how close death had come. Fatal cold, or stark insanity or some demon entity
crawling through the darkness. Or some shattering spell if those levers had
been set wrongly. The same fell magic
which broke poor blinded Mandos.
Only Bayleaf waited for us in that iron room. Even
his mocking face was tired and drawn, even this Elvish archer had found his limit. Ersalor had gone, with Althea Liadon the very
last of his hirelings, gone and taken the treasure with them. That bag of holding had been all they needed.
I cannot say this
concerned me. Our mission was achieved,
this debased Abbey was explored and cleared, there was no freedom for Blind
Tharizdun here. We had our answers, a few spell scrolls and Dain his
magnificent mithril harness. We were
alive just, bruised and battered in both body and mind, but we were alive! Deft Halduamina had also abstracted one
choice diamond from the hoard without anyone realising and his gift gave Dain
Rocksmiter one more chance to cast Revivify.
We poured Holy Water
over the place where that terrible stairway had appeared and I cast a blessing
over the stones. Would that
suffice? Probably not but what else
could we do and who could say for sure?
We did employ the last of our iron spikes in wedging closed the doorway
to that metal room while our Rogue chalked another warning symbol on the floor.
Retracing our path through
The Winding Way took time for we still feared any trap we might have missed on
our first journey. We paused to light
pyres for those last slain Abbey servants, and luckless, Lonely, Knife Catcher
Skeen. There was no sign of Ersalor or Althea none at all. The hours had sped by, this third day was
nearly done, we simply had to hope our
ship still waited off the southern shore.
Alas we could not simply march to the beach and find out. Those terrible sand dunes still held their
deadly secret. Five hundred and more undead skeletons waited patiently beneath
the surface for their prey.
This could only take
time but we had no other choice.
Buddynock Rubyrubb again took the form of a swift war horse and galloped
onto those haunted sands, drawing our furious Undead foes to the surface once
more. We knew their limits now and we were waiting behind the line they could
not cross. All Undead must be destroyed
and no Undead are ever worthy of chivalry. I have never sped so many arrows
before in anger. We emptied our quivers,
Bayleaf and I, together with the few score arrows we found in the Abbey stores. I hurled those five spears from the armoury
and hit my mark each time. Dain and Halduamina shot every bolt they possessed;
our waiting Undead foes were an easy mark and we must have downed almost fifty
even before Buddynock Rubyrubb used his remaining spells. He reduced another immense skeletal
juggernaut to shards and flinders by casting erupting earth, damaged a second
then unleashed his booming thunderwaves, cutting a swathe through those packed
ranks of hate and terror. I borrowed his sling as Dain and Bayleaf
passed me pebbles; a half dozen more
dead skeletons further evened the score.
If only we could have recovered our spent ammunition.
The day was dying;
the time had clearly come. Over four
hundred skeletons still held the dunes. We had no hope of reaching our ship
unless we could clear these fatal sands. Halduamina Half Elf dashed his red
corundum gem to the ground. We head a
crack like lightning, felt a gush of heat fitting for an iron works, saw
billowing flames gout against the rock, flames which blazed with fury and
suddenly coalesced into the form of a towering Fire Elemental, a living inferno
which nodded to our Rogue, turned and faced the dunes.
Any Fire Elemental always makes an “uncertain ally”
We did not dare
distract Halduamina for one instant. Scowling
in concentration, our Rogue directed the elemental against our undead
foes. The skeletons threw themselves
forward without fear or hesitation, swarming like hungry ants, but each time
the fiery creature seared through their lifeless forms to leave them still and
blackened on the sand.
A slow, deliberate
task, and we did not dare set foot upon the dunes until the elemental had
quartered every yard, leaving fused and blackened sand in its wake. Yet at last we were done, at last the way was
clear. Our own stars were shining now
and by the seven bright Pleiades we were thankful to see our own friendly
constellations set firm in the heavens once more! We were late, we knew that and our ship was surely long gone, but we
still had to see for ourselves.
To our surprise
Triton’s Trident still swung at her moorings, still five hundred feet out from
the beach, her jolly boat swinging at her stern. I exchanged glances with Dain. We both held the same opinion of Captain
Adumbert, he would honour a paid contract but scarcely risk his skin or ship by
remaining far past the agreed time to sail.
We all lamented the lack of a spyglass now. Nobody seemed to be moving on deck, as far as
we could tell, but there was nothing to explain why Triton’s Trident still kept
faithful station. None of us had any spells left, I could not summon faithful Boreas again
until morning. Only Buddynock Rubyrubb
could reach the ship and our valiant Druid took the shape of a stealthy
octopus. We did not even have a single
arrow left to offer support.
Buddynock slipped
quietly into the surf, waved a farewell tentacle and swam resolutely to the
ship, we saw his skin adopting the colour of the sand beneath, our comrade was
taking every chance he could to approach unobserved. I admit to a mistake now, an error which
could have cost us dear. We were so
intent on watching little Buddynock, for even careful Bayleaf knew what was at
stake, we forgot to leave any sentry scanning the beach behind us! I can only say we were exhausted and fearful
for our friend but such stupidity could so easily have damned us all.
Buddynock paused then floated free in the dappled
moonlight, swam then paused again, his
dark eyes scanning both below and above the waves. Our Druid sensed movement ahead, large shapes
slipping through the sea, turning and
diving with easy grace. Buddynock
floated motionless in the moonlight dappled water, then rose imperceptibly eyes
breaking the surface as he glimpsed a long curving neck, a fierce reptilian
head, a gaping mouth with splayed sharp teeth.
Our Druid saw a bulbous body, four long diamond shaped flippers, a
pointed tail. “Oh Merry Anning! Near to lizards but not quite!”
There was no sign of life aboard the ship but the
patient plesiosaurs still waited. Dark, dried blood stained the deck of
Triton’s Trident; at least one crewman had clearly been seized and these three
great beasts were still hungry. Even if Buddynock could have informed us we
had no means to aid him. Well, for all
his wilful foolery our careful comrade is always swift with a shrewd
scheme. Experience enhances our
abilities and now brave Buddynock assumed plesiosaur form himself, now he
surged boldly towards those three huge reptiles.
They sensed him in an instant and our Gnomish friend
saw glaring eyes gleaming through the
water, long necks lunging forward as their great flippers swept the sea. One plesiosaur circled Buddynock, another
lurked below his pale scaled belly, the third stared snout to snout, teeth
bared to tear and rip. Our Druid was
alone, quite alone between the ness and headland and not even brave Buddynock
had any hope of fighting all three. Our
friend had no chance of escape, none at all, for our friend would need at least
an hour’s rest before he could assume any other beast form again. And still those cold eyes stared.
Whenever our Druid wildshapes he gains both the form and manners of each beast; their senses and their speech. By Pan and green Sylvanos, I still recalled Buddynock joking with patient Flëck the Ox last year along the Triboar Trail! Now Buddynock was communicating with these three savage plesiosaurs, a ’speech’ of gesture and movement and "closed-mouth vocalizations” he told us later. “sounds emitted through the skin in the neck area while the mouth is kept shut!”
“Why hunt here?” asked little Buddynock, “when a raft with seventeen half drowned sailors is sinking only a mile away. Too many sharks already closing around them but with four of us …” Two hungry plesiosaurs immediately sped for the open sea, their long flippers flaying the water. Only one remained and this last beast did not linger once Buddynock began to force it away from the ship, his glaring eyes rolled back, his long teeth snapping. They were gone, at least for the moment, all three vicious plesiosaurs had vanished!
By some happy mercy the little jolly boat still swung at the stern, awash but afloat. Buddynock severed the painter with one bite and slowly towed the small craft back to the beach. It is fortunate indeed we had neither spells nor shafts left and I had found no stones amid the sand, for I still feel our reaction was understandable when that long serpent head suddenly reared out of the surf!
We plied our oars with a will, elven Bayleaf too for we could not leave even a dubious companion alone on this isle of death. Buddynock was exhausted but still helped bale the jolly boat as we lumbered back to Triton’s Trident, all the while wondering if those three hungry plesiosaurs would suddenly surface beneath us. I have rarely ever felt so frightened, for the thought of one of those huge bodies overturning our small craft or looming out of the waves alongside, left me paddling furiously to speed us those long five hundred feet to the ship. Nimble Halduamina was aboard first to make us fast and by all the perils of Poseidon I sorely regretted this solemn duty for paladins to be last in any retreat!
Our wildshaped Druid had no means of warning us first.
In all fairness any adventurer would fear the worst when THIS head suddenly reared out of the sea!
Oh the relief to be standing upon that high deck
once more! Despite my best efforts it
still took time to persuade Captain Adumbert and the first mate to actually
open the cabin door. We forgave them the
crossbow bolt even if it did pass bare inches above Dain’s head. They had
witnessed their crewmate suddenly snatched from the rudder and dragged to his
death beneath the sea. They has seen savage
reptilian heads waving over the bulwarks, known huge bodies were brushing
against the thin hull and felt their small ship heeling over as one plesiosaur
even tried to climb aboard!
At least our voyage
home proved uneventful and we sailed straight into Saltmarsh. The Council was summoned and we revealed as
much as we considered safe. Now the
people of Saltmarsh could establish a light house and strong garrison on that
small Isle and any true followers of
mighty Procan could rededicate that unhallowed ground.
Gellan Primewater expressed his thanks, but his
voice was hesitant, almost faltering; his manner had changed so much since the
murderous attacks aboard his luxury ship.
Anders Solmor also seemed to have aged ten years since Skerrin
Wavechaser betrayed them all. Young
Carmilla Fireborn was alive once more thanks to the high priest at Seaton, yet she was still a
shadow of her former self.
Only grasping Eda Oweland seemed unchanged for she
was grumbling at paying death dues to the dependents of that sailor slain
aboard Triton’s Trident. “So much for
righteous recompense for serving the Council,”
muttered Dain Rocksmiter. Trust an honest dwarf to expect all oathsworn
contracts to be kept! I certainly echoed
my comrade’s sentiments, even if Mannistrad
Copperlocks only ever thought of her precious mine. I am just grateful that honest Eliander Fireborn ensured
we received the agreed two thousand golden crowns for all our efforts. That forsaken isle was clear, for the time
being at least and Saltmarsh had a real chance to reclaim a lost strongpoint.
Sahuagin were still pressing
hard against the coastline. No one was
safe, whether above or below the waves. Two more ships had failed to make port
and the Saltmarsh harbour watch had slain two Sea Devil scouts at the cost of seven
of their own. By dark Ares loathed by
Gods and Men alike, these Sahuagin are truly terrifying whenever they scent
blood and fly into their feeding rage.
The corpses of those dead Saltmarsh militia were burnt before their
families could witness their wounds.
Emissaries were still passing to and from the Lizardfolk, Tritons, Locathah
and Aquan Elves and it seemed only days before there was an alliance between
land and sea against our common foe. We continued to study those grammars provided
by wise Sauvik of Dunwater for the time was coming when speaking some Draconic
might mean life or death. Copies of
Sauvik’s primer had also been passed to Saltmarsh Council for our mutual needs
were great and time was pressing. Surely
an alliance was near but who could say for certain. I did not regret spending a hefty sum to buttress
the door to Saltmarsh Orphanage with a solid piece of steel.
We said farewell to Elven
Bayleaf and I made sure he had some money in his purse. Well, better to make sure he had enough coin
to sustain himself until he found work than leave him destitute and looking for
any means of surviving. I have no doubt
any tavern would have given him board and lodging to hear his songs. I have no doubt his past was murky and his
forward path might be equally dark but Bayleaf had stood by us and had
committed no crime we were aware of. In
any case, which of us does not sometimes need a second chance?
Thanks to Ersalor, light
fingered as well as light on his toes, we had lost any treasure from the Isle,
save a few spell scrolls and Dain’s magnificent mithril plate harness. His former armour was finely wrought but
this new panoply was truly wondrous to behold.
What is more, wily Halduamina had abstracted one choice diamond from
that final treasure hoard, slipping it into his pouch before anyone saw. There is a cost for catching Revivify and our
Rogue’s great heart and great skill might well grant life to some poor
unfortunate in days to come.
We replenished our empty quivers
and Halduamina invested in a climber’s kit with pitons and belays. I also dug deep into my savings to finally
purchase a spyglass. I still shuddered
to think of Buddynock Rubyrubb facing those three savage plesiosaurs alone when
we could not even see the danger he endured.
With each quest our experience widened, our skills and expertise
grew. It is so wondrous to discover new
powers, fresh mastery, such greater understanding of this convoluted world. New dangers always arise and we must always meet
them come what may.
BEING an END to BOOK XVIII















































